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Crazy Luck

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  • #16
    Originally posted by Bkeela
    Yeah, I have that kind of luck ALL the time, but usually in reverse. For instance, if I win a battle with a probability of 95%, I consider it a miracle. The AI on the other hand routinely wins with 30% probability or less.

    Crazy luck alright.
    I know how you feel, having lost several battles when I had 99.8% (well not several, but a few). Quite annoying.

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    • #17
      Re: Crazy Luck

      Originally posted by Qwertqwert
      I could be spinning out swordsmen in 2000 BC.


      That would be impressive. I don't think I've ever managed one single game where I was in a feasible position to start a war and take an enemy city before 1000BC.

      Even then it involves two good city locations and luck with resources.

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      • #18
        Originally posted by Qwertqwert


        I know how you feel, having lost several battles when I had 99.8% (well not several, but a few). Quite annoying.
        I've won a few when I had 30%. Theoretically I should win about 1 in three of them and sometimes it's worth trying. Especially with cannons/catapults and a defending stack.
        Jon Miller: MikeH speaks the truth
        Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
        We've got both kinds

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        • #19
          I won one at 1.6%, it knocked me off my seat.

          Then lost the rest of the battle.

          Tom P.

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          • #20
            Originally posted by Qwertqwert
            Anyone else have something like that?
            Yeah, I started a game a couple of days ago where I popped both Bronzeworking and Metal Casting in no time, before I had even built my second city. Unfortunately my first Settler got eaten by a bear so I scrapped the game and started over. I guess I had to pay for that good luck I was having until then.

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            • #21
              How did you mange to get your settler eaten?
              (\__/) 07/07/1937 - Never forget
              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
              (")_(") "Starting the fire from within."

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              • #22
                Originally posted by Urban Ranger
                How did you mange to get your settler eaten?
                I had it escorted with a Warrior and the bear was lurking right next to where they ended their turn. Which also happened to be where I wanted to build the city. The bears ate well that day, Bears 2, Humans 0.

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                • #23
                  I hate goodie huts. Is there a way to remove them?
                  “As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
                  "Capitalism ho!"

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                  • #24
                    Send a unit to the square where they appear and they'll vanish.
                    Jon Miller: MikeH speaks the truth
                    Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
                    We've got both kinds

                    Comment


                    • #25
                      It wasn't me who got it but an ai: Fredrick circumnavigated the world around 3600bc! I was shocked when I saw that announcement. No one had build any boats yet. I think what happened was that he started on the western edge of the tiny pangea map I was playing and got a map from a goodie hut that streached across the ocean to the other side. He then sent a scout to scout the land and when he got next to the edge it gave him the circumnavigation award.

                      I think that should be modified so that you have to use a boat to do this.

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                      • #26
                        Originally posted by MikeH
                        Send a unit to the square where they appear and they'll vanish.


                        I don't want them to ever be there. They're too random and can be unbalancing in the early game, which is when they're most often popped. I've always hated them in Civ and its incarnations.
                        “As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
                        "Capitalism ho!"

                        Comment


                        • #27
                          Re: Re: Crazy Luck

                          Originally posted by Son of David




                          That would be impressive. I don't think I've ever managed one single game where I was in a feasible position to start a war and take an enemy city before 1000BC.

                          Even then it involves two good city locations and luck with resources.
                          Try Mansa Musa, he has those Skirskimmers, I once took over 5 civs before that. Though I had to quit, ecenomic failture, the city maintiance was killing me. 0% reashearch and loosing 10 gold a turn is not good.

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                          • #28
                            Originally posted by DaShi




                            I don't want them to ever be there. They're too random and can be unbalancing in the early game, which is when they're most often popped. I've always hated them in Civ and its incarnations.
                            There is a map script called SmartMap that allows you to set the frequency of huts, and I think it allows you to turn them off completely. You might want to try that.

                            If you don't feel like downloading a script, you can go into the Civ4HandicapInfo.xml file and look for your difficulty level of choice and under it there will be several lines that start with GoodyType in < and > symbols, and after that will be items like GOODY_TECH and GOODY_HIGH_GOLD, etc. These are the things you can get from huts on that tech level. This won't remove the huts, but you could change them all so they read either GOODY_LOW_GOLD or GOODY_BARBARIANS_STRONG and then popping huts would only give you small amounts of gold or lots of barbarians. You could change it to all barbarians but that would be rather unfair as you'd know not to pop huts but the AI still would, and I'm not sure what would happen if a scout popped it (as they keep rerolling until they get a non-barbarian result).

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                            • #29
                              Originally posted by samspock
                              It wasn't me who got it but an ai: Fredrick circumnavigated the world around 3600bc! I was shocked when I saw that announcement. No one had build any boats yet. I think what happened was that he started on the western edge of the tiny pangea map I was playing and got a map from a goodie hut that streached across the ocean to the other side. He then sent a scout to scout the land and when he got next to the edge it gave him the circumnavigation award.

                              I think that should be modified so that you have to use a boat to do this.
                              Yes, "circumnavigating the world" happens when your world map actually connects in a full circle, it doesn't mean you actually have to do the circumnavigation. On a huge terra map, I once traded a world map with somebody else at a point where they had sailed up to discover a piece of the west coast of the "new world" continent, but didn't know much else about it. A few years later, I sail one of my own ships up onto the east coast of that same continent and discover a large inland bay. Entering the bay, I find that I can sail almost up to where my trade partner's map ended, just a narrow strip of land remains and I can actually see across. I am then told that I have circumnavigated the world, although my ships have never entered the large ocean to my west at this point.
                              "Politics is to say you are going to do one thing while you're actually planning to do someting else - and then you do neither."
                              -- Saddam Hussein

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                              • #30
                                Originally posted by Badtz Maru


                                There is a map script called SmartMap that allows you to set the frequency of huts, and I think it allows you to turn them off completely. You might want to try that.

                                If you don't feel like downloading a script, you can go into the Civ4HandicapInfo.xml file and look for your difficulty level of choice and under it there will be several lines that start with GoodyType in < and > symbols, and after that will be items like GOODY_TECH and GOODY_HIGH_GOLD, etc. These are the things you can get from huts on that tech level. This won't remove the huts, but you could change them all so they read either GOODY_LOW_GOLD or GOODY_BARBARIANS_STRONG and then popping huts would only give you small amounts of gold or lots of barbarians. You could change it to all barbarians but that would be rather unfair as you'd know not to pop huts but the AI still would, and I'm not sure what would happen if a scout popped it (as they keep rerolling until they get a non-barbarian result).
                                I think it's even easier than that.

                                There's an XML that controls how terrain, resources and goodies are distributed. Just set the goody hut percent to 0.

                                I'm at work or I'd be more specific.

                                Tom P.

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