I have the same gut feeling about those trait being overpowered as Solver and Locutus but......
If all three were overpowered but equally overpowered (which is unlikely right now, but could be determined...although it would also vary by map/game format) and you gave one of your three overpowered traits to each civ, then that would still be fair, right?
For more tame versions how about
Farmer: +1 commerce from farm. Maybe not exactly what you're looking for, but it could represent cash crops. You couldn't replace cottages with it, because it would never match the cottages output, but it would still be very nice.
Miner: +2 shields/special rescource mine AND + an extra 10% hill defense to all military units (stacks with other stuff).
Scientific: -30% research required for scientific texts (You could go through the tech tree and pick 10 or so scientific techs. Examples are writing, alphabet, education, physics, scientific method. Since there are 80 techs in the game that works out to be 1/8 of the techs and 1/8 * .3 = 3.75%, and a 3.75%ish boost to research seems fair to me, and steered into sciency techs).
If all three were overpowered but equally overpowered (which is unlikely right now, but could be determined...although it would also vary by map/game format) and you gave one of your three overpowered traits to each civ, then that would still be fair, right?
For more tame versions how about
Farmer: +1 commerce from farm. Maybe not exactly what you're looking for, but it could represent cash crops. You couldn't replace cottages with it, because it would never match the cottages output, but it would still be very nice.
Miner: +2 shields/special rescource mine AND + an extra 10% hill defense to all military units (stacks with other stuff).
Scientific: -30% research required for scientific texts (You could go through the tech tree and pick 10 or so scientific techs. Examples are writing, alphabet, education, physics, scientific method. Since there are 80 techs in the game that works out to be 1/8 of the techs and 1/8 * .3 = 3.75%, and a 3.75%ish boost to research seems fair to me, and steered into sciency techs).
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