Originally posted by Solver
I don't really think it's fair to say that most games are complex for most people. I'm not of a too high opinion about the intelligence of some people, but frankly, everyone who's a teenager, not to mention adults, has what it takes to play Doom. Of course, if they want to, and if they want to get over the technical stuff. Even controls counts as technical stuff.
I don't really think it's fair to say that most games are complex for most people. I'm not of a too high opinion about the intelligence of some people, but frankly, everyone who's a teenager, not to mention adults, has what it takes to play Doom. Of course, if they want to, and if they want to get over the technical stuff. Even controls counts as technical stuff.
Aside from that, yes, getting over the 'technical stuff' IS a big deal for most non-gamers. Yes, of course they are intelligent enough for it -- your average eight-year-old gets it. But for most people learning that stuff and dealing with that doesn't constitute as fun, and that's the magic word when it comes to gaming. They'd do it if it was their job, if they got paid for it, but it's not something they like to do in their free time. And even if they do get over that, FPS games are all about speed and reflexes. A lot of people don't regard that as fun at all, certainly not if the speed curve goes up so fast. With a game like Tetris it starts off really slow and very gradually goes faster and faster. Shooters may have training and easy starting levels but for many people that's still too much: moving, aiming, shooting, taking cover and being shot at all at the same time -- that's a lot to process for someone who's never played a game before and who barely knows how to use a mouse (probably more than 50% of computer users still don't understand the difference between clicking and double-clicking -- both my parents always double-click everything and then blame the computer if something happens twice -- and even then they misclick half the time as well, which is of course also the computer's fault)...
We had to learn all that stuff as well a long, long time ago, but we (or at least I) saw it as a challenge: a goal to reach, something to strive for and to perfect as much as possible. A lot of people just see it as a chore.
If asked to explain Civ, I just say that it's a boardgame on a computer. That's what, in essence, Civ and TBS games are. You could even play Civ4 on a tabletop board, only you'd have a lot of dice rolling and a lot of numbers to keep track of.
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