I thought that Will Wright's criticism has it's merits, but it ignores the fact that the Civ franchise has prospered because of gamers who appreciate the game's complexity and challenge.
If every strategy and empire game is designed for newbies, we'll end up with...RTS games. And gosh knows, we have enough of those to fill a trash dumpster already.
Wright misses the essential quality of Civ and other turn based games (or slow RTS games like Europa Universalis); challenge and staying power shaped in terms other than quick wrist action. What's wrong with designing games for thinking, deliberate people? What's wrong with expecting new gamers to have to actually read manuals, play a few games and actually figure out a strategy based upon the game's logic and the historical basis for it?
Wright is, whether he likes it or not, toadying to the marketing types that have dumbed down computer strategy gaming to a series of console RPG games and PC FPS/RTS twitch fests.
Mind you, there are plenty of customers for such games and I would not deny them their favorite pastime.
At the same time, to have developer's of Wright's reputation and industry standing, come out to argue that Civ 4 represents strategy games gone awry, does a great disservice to the community of gamers who actually enjoy such games. Already too many developers and production houses have scurried away from real strategy titles so they can get on the RTS/FPS/RPG bandwagon. A lot of talent and resources are no longer interested or inclined to support the community of gamers that enjoy studied, leisurely games of thought and real strategy.
So, in all, I'd rather that Mr. Wright maintain his focus upon his own genre and keep his mitts off real strategy games; if he finds them too daunting, well, he can always go play one of his own titles.
If every strategy and empire game is designed for newbies, we'll end up with...RTS games. And gosh knows, we have enough of those to fill a trash dumpster already.
Wright misses the essential quality of Civ and other turn based games (or slow RTS games like Europa Universalis); challenge and staying power shaped in terms other than quick wrist action. What's wrong with designing games for thinking, deliberate people? What's wrong with expecting new gamers to have to actually read manuals, play a few games and actually figure out a strategy based upon the game's logic and the historical basis for it?
Wright is, whether he likes it or not, toadying to the marketing types that have dumbed down computer strategy gaming to a series of console RPG games and PC FPS/RTS twitch fests.
Mind you, there are plenty of customers for such games and I would not deny them their favorite pastime.
At the same time, to have developer's of Wright's reputation and industry standing, come out to argue that Civ 4 represents strategy games gone awry, does a great disservice to the community of gamers who actually enjoy such games. Already too many developers and production houses have scurried away from real strategy titles so they can get on the RTS/FPS/RPG bandwagon. A lot of talent and resources are no longer interested or inclined to support the community of gamers that enjoy studied, leisurely games of thought and real strategy.
So, in all, I'd rather that Mr. Wright maintain his focus upon his own genre and keep his mitts off real strategy games; if he finds them too daunting, well, he can always go play one of his own titles.
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