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1 city needs as much as 100?

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  • #31
    The way I see it, additional iron mines already provide several bonuses:

    * Each additional iron mine yields an additional +3 hammers
    * The resource of each additional iron mine above the first can be traded to other civs (yet still yield +3 hammers to you)
    * The more iron mines you have, the more difficult it is for your enemies to cut off iron supply.

    While larger civs needing more iron mines sounds good from a realism standpoint, I tend to side with those that think it would add too much in micromanagement.

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    • #32
      But here is the thing SingleShot. If my neighbour has even ONE source of iron, then I am totally unable to trade with that nation-even if he is over twice my size.
      I don't think it would any extra MM at all, so long as it is done RIGHT. My suggestion is actually totally automated.

      Aussie_Lurker.

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