If I want to use two mods which I think should be combinable, how do i do that?
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Well, not to be a jerk, but the first thing you'd do is post this in the mods section of the forum.
Along with the two mods you want to combine and the authors should be able to tell you what steps to take. It's also more helpful to get the authors by-in since they should know about any conflicts before you ruin your install.
Tom P.
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Originally posted by padillah
I would think it's easier to copy a single DLL and move it or rename it (to *.dl_ for example) than have two complete and distinct versions of CIV but if you feel the need...
Tom P.Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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Originally posted by Nikolai
I don't think that would be neccessary. You can load any mod from within the game, so you don't need several installations for that(the only thing you need several installations for is if you want one civ4 for each patch or something). But he is asking how to combine two mods, and since I'm not a modder I must advice the thread starter to either wait for the SDK or ask for help in the mod section.)
But to the OP's point there's no way to UNload a mod so once you've loaded it you are stuck with it until you quit Civ. What I understood his post to suggest was a way to unload the mods per game. That way if I was playing with the BlueMarble mod and wanted to stop and play the next game without it I don't have to exit the entire application, just the current game.
Tom P.
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