Originally posted by zabrak
One last note - there's a narrow window before an invasion in which it makes sense to trade some big-ticket happiness resources to an AI. You let their cities' population grow, then when you declare war, those extra citizens are either useless or force a suboptimal reallocation of tiles worked. But when you take the city and restore those resources, you've got more citizens with which to work.
One last note - there's a narrow window before an invasion in which it makes sense to trade some big-ticket happiness resources to an AI. You let their cities' population grow, then when you declare war, those extra citizens are either useless or force a suboptimal reallocation of tiles worked. But when you take the city and restore those resources, you've got more citizens with which to work.
Hmmm....but how do you know the AI won't just take the extra food from the health, and instead of growing their cities faster, use that extra food to move some people over to hill mines to get more production?
I know Civ3 did.
whether you're saying Guardian is wrong, or you're saying he's right and the designers got it wrong. Ships can sail around and project, over the course of a year in a blockade situation, their presence in a lot of territory. On the other hand, land units can spread out and cover a fair amount of ground too, depending on the perceived notion of how big the land unit is. (In WWII, I recall, 12 linear miles was considered about the best a Western-style "division" could cover, without being ridiculous, though they were often asked to cover more; I forget the figure for corps, but obviously it was much larger.)
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