For those who don't know, SE (social engineering) is something in Alpha Centauri that's similar to civics in Civ 4.
For those who haven't played Alpha Centauri let me explain it a little. Each faction ("civ") has a rating on a set of settings, such as "Planet" (environmental consciousness), "Research," "Efficiency," "Growth," etc. Each SE choice gives you modifiers in these settings. For example, "Knowledge" gives you a higher rating in "Research," but a lower rating in "Probe," which makes you easier to be spied upon.
Some tech advances remove the penalties from one or more SE choices.
I still like the SE system more because you get both bonuses and penalities, making decisions more difficult. In Civ 4 there are no built-in penalties to the civic choices other than the upkeep cost.
So, which system do you prefer?
For those who haven't played Alpha Centauri let me explain it a little. Each faction ("civ") has a rating on a set of settings, such as "Planet" (environmental consciousness), "Research," "Efficiency," "Growth," etc. Each SE choice gives you modifiers in these settings. For example, "Knowledge" gives you a higher rating in "Research," but a lower rating in "Probe," which makes you easier to be spied upon.
Some tech advances remove the penalties from one or more SE choices.
I still like the SE system more because you get both bonuses and penalities, making decisions more difficult. In Civ 4 there are no built-in penalties to the civic choices other than the upkeep cost.
So, which system do you prefer?
) but the casual gamer that is the vast majority of Firaxis's audience typically doesn't. And as JackRudd says, the cost of civics is that you only get to choose one out of 5 distinctly different effects, so you miss out on 2 or 3 good options per category.
Comment