I had just noticed this myself yesterday when I could build destroyers and battleships but not tanks until I hooked up my oil.
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Burning Uranium?
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OK, just a few points, for what its worth.
(1) Having Horses appear before Horseback riding is perfectly fine. Why? Because animal husbandry represents the ability to train and breed herd animals. Horses were being used for their raw strength-for agriculture and combat-LONG before they were actually ridden.
(2) My feeling is that Uranium should NOT be available until a later tech than physics. What we need is to bring back the old 'Atomic Theory' tech, and make it available with Physics and/or Scientific method.
(3) Even after Uranium becomes visible, you should need a seperate terrain improvement to 'harness' it-the same as you do with oil. Perhaps a Uranium enrichment facility, which only becomes available with Fission!
What is great is that these last two ideas are easily done in the Civ4 editor!
Yours,
Aussie_Lurker.
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Talking of oddities, who else has noticed you can build Mech Inf without oil? I guess the reason the developers did that was so if you were in a late game war and lost your oil source(s) you had some sort of chance to get it back, having lost the ability to build modern armour, bombers, etc. Otherwise you'd be back to building cavalry.
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Originally posted by potoroo
Talking of oddities, who else has noticed you can build Mech Inf without oil? I guess the reason the developers did that was so if you were in a late game war and lost your oil source(s) you had some sort of chance to get it back, having lost the ability to build modern armour, bombers, etc. Otherwise you'd be back to building cavalry.
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Originally posted by CarnalCanaan
I'm all for suspension-of-disbelief, but pre-combustion nuclear powered warships is a bridge too far for me.I'm not buying BtS until Firaxis impliments the "contiguous cultural border negates colony tax" concept.
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Originally posted by _BuRjaCi_
Originally posted by CarnalCanaan
I'm all for suspension-of-disbelief, but pre-combustion nuclear powered warships is a bridge too far for me.
What exactly does combustion and fission have to do with each other?
Pre-fission nuclear plants is a bit far out, but pre-combustion would have been quite possible. A nuclear powered ship actually have quite a bit more in common with a steem powered ship than a diesel powered ship. In the two first cases water is heated to produce teem that drives an axel, in the later diesen is burned in apiston and the resulting presure causes a lateral motion that drives an axel. Granted old steem ships were piston driven, but modern steem ships are turbine driven, same as nuclear, it's just a matter of a diferent heat source.Visit my CTP-page and get TileEdit and a few other CTP related programs.
Download and test SpriteEdit development build.
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Originally posted by player1
Actually, it's pre-combustion Uranium powered battleships without Fission (no nuclear plants yet).Visit my CTP-page and get TileEdit and a few other CTP related programs.
Download and test SpriteEdit development build.
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Originally posted by Martin the Dane
Me too I mean why not make coal a prequisite for triemeres then?
What exactly does combustion and fission have to do with each other?
Pre-fission nuclear plants is a bit far out, but pre-combustion would have been quite possible. A nuclear powered ship actually have quite a bit more in common with a steem powered ship than a diesel powered ship. In the two first cases water is heated to produce teem that drives an axel, in the later diesen is burned in apiston and the resulting presure causes a lateral motion that drives an axel. Granted old steem ships were piston driven, but modern steem ships are turbine driven, same as nuclear, it's just a matter of a diferent heat source. [/QUOTE]
nevertheless fission of the uranium is required to produce heat. Therefore nuclear fission should be a requirement.
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AgreedVisit my CTP-page and get TileEdit and a few other CTP related programs.
Download and test SpriteEdit development build.
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