Just wondering what folks view as the most effective siege weapon upgrades.
If I can upgrade twice after unit creation, I tend to pick mostly +20 collateral and +10 bombard. The collateral I pick mostly because it seems like it would enhance a siege weapon's most appealing characteristic - and it enables the bombard upgrade. However, even though I'm causing more collateral damage, the units pretty much get wiped by anything stronger than an archer or spearman. I have a feeling I could benefit more from a different combo.
I realize it's often best to have multiple types of upgraded units, but there has to be one that's more effective than the others. After all, I find that catapult (and cannon) usage is most useful for reducing city defense and weakening its defenders. I rarely use them in the open field, in which case the bombard upgrade is useless anyway.
Cats are also cheap, so maybe the disposable manner with which I use them isn't all that ineficient because it is pretty effective. I'd like to get more life out of them if possible, but I like the increased rate of city capture with the upgrades I use. I just can't figure out if I'm better served by not having to build 4 of them each time I want to capture another city. I've never had a cat or cannon earn more than 3 upgrades. Is that the norm?
If I can upgrade twice after unit creation, I tend to pick mostly +20 collateral and +10 bombard. The collateral I pick mostly because it seems like it would enhance a siege weapon's most appealing characteristic - and it enables the bombard upgrade. However, even though I'm causing more collateral damage, the units pretty much get wiped by anything stronger than an archer or spearman. I have a feeling I could benefit more from a different combo.
I realize it's often best to have multiple types of upgraded units, but there has to be one that's more effective than the others. After all, I find that catapult (and cannon) usage is most useful for reducing city defense and weakening its defenders. I rarely use them in the open field, in which case the bombard upgrade is useless anyway.
Cats are also cheap, so maybe the disposable manner with which I use them isn't all that ineficient because it is pretty effective. I'd like to get more life out of them if possible, but I like the increased rate of city capture with the upgrades I use. I just can't figure out if I'm better served by not having to build 4 of them each time I want to capture another city. I've never had a cat or cannon earn more than 3 upgrades. Is that the norm?
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