Big stacks can be a problem if you let an AI stay at peace too long, to get too friendly toward one another, where they've had hundreds of years to build their army to very high levels. The power graph (F9) is a good tool for keeping an eye on this, and adapt diplomacy to reduce exposure, maybe hire a mercenary civ to fight them, especially important for the warmonger, who ultimately has to fight some of the leaders for domination. This has the huge advantage of taking the edge off of both the civs at war. Their huge stacks are used against each other, not you. After 20 turns, their armies are back down to core defense levels, with occasional stacks of 2 to 5 units in transit. This is the time to jump in to the fray, sometimes going after the mercenary civ if he's getting too strong.
The bottom line, don't let the AI accumulate so much military that they can afford to move it around in stacks of 20 in the renaissance era. In the modern era, a stack of 20 is not that unusual, but it's really asking for it with rails and artillery. The front line cities should be capable of taking down a stack of 20 units, having rail links, some air support even. But in the era you describe, it's unusual to see a single stack that big.
Part of the excitement of playing is occasionally being surprised by the AI, counter attacks, attacks with overwhelming forces sometimes. If everything was predictable, it would be boring. As long as it's not a core city under threat. That would be upsetting.
I agree with Blake that it's best not to limit stacks to allow them to pass through each other. I do enough micromanagement already.
The bottom line, don't let the AI accumulate so much military that they can afford to move it around in stacks of 20 in the renaissance era. In the modern era, a stack of 20 is not that unusual, but it's really asking for it with rails and artillery. The front line cities should be capable of taking down a stack of 20 units, having rail links, some air support even. But in the era you describe, it's unusual to see a single stack that big.
Part of the excitement of playing is occasionally being surprised by the AI, counter attacks, attacks with overwhelming forces sometimes. If everything was predictable, it would be boring. As long as it's not a core city under threat. That would be upsetting.
I agree with Blake that it's best not to limit stacks to allow them to pass through each other. I do enough micromanagement already.
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