Originally posted by Shaka II
So it takes three cats to do the job that two trebuchets might do, if the cost is the same, it's a wash.
So it takes three cats to do the job that two trebuchets might do, if the cost is the same, it's a wash.
When it comes down to it, siege engines powered by sinew or counterweights lasted as long in the real world as they did in the game...but there was a great variety of them, from anti-personnel weapons like scorpions and ballistae through wall-busters like trebuchets, but since some catapults could hurl incendiary missiles (or bio-war missiles like dead cows) or psi-war missiles (like the heads of captives), it seems like there should be some chance to damage units or population.
Granted it was a bit too easy in Civ2 and Civ3 to use the missile units to soften up the defenders enough that you could cherry pick while killing off the cripples. I did like that you could occasionally break something that you wanted to capture. Likewise an assault should occasionally get out of hand and the victorious troops should run amok as at Badajoz or a thousand other sieges.


But the gang is right. This stack should be able to be chipped away. Pop slave-rush or buy what you need. It is indeed your fault if your military was too tiny. Reload to where Catherine invades and practice till you get it. Or reload to before and get yourself an army. Or start playing on lower difficulty levels. I almost never play above Noble because I don't like AI "cheats."

But I wanted to add Coeurdelion has a further argument against trebs in post #64 and I agree with that too.
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