Announcement

Collapse
No announcement yet.

a few noob questions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • a few noob questions

    I went through the tutorial last night and then started a game of my own on warlord level. (my first civ4 game). I think I got some of basics down and I understand things a bit better through playing it. I can't really give an opinion on the game having not finished one yet, but it looks good....because it drew me into that "Just one more turn" thing and I ended up staying up past midnight, oversleeping and being late to work! Anyway, here are my N00b questions:

    I haven't finished the game yet, (huge map, epic length) but so far its 1702 I believe and I haven't been in one conflict. Thats fine, I like that, but I thought the AI would be a bit more agressive. Is Warlord a very easy level? Should I try the next one up? If things are too easy I get bored. I share a continent with the persians and other than a few idle threats they haven't done anything.

    Does founding a religion get you anything? I founded hinduism but other than messages syaing that its spread to my cities, I don't see what it gets me. (The persians share my religion so maybe thats why they're not attacking me?)Actually I thin I accidentally founded Taoism in one of my cities also, but I used my missionary guy to convert them. That brings up another question...can you found two or more religions?

    I've built several wonders but I don't even know what they do half of the time. In civIII I would build wonders I didn't even want as a denial strategy for the AI civs. It looks like the wonders in CivIV aren't as important (which is good....I wouldn't like it if any one wonder was a game breaker).

    I've read that some people have had bad relations with the japanese, the indians, kathy, monty and a few other AIs. As I said none have attacked me, but I have gotten a few demands for gold or to stop trading with such and such messages. I suppose that there are variables but are there any AI's that are just bad news from the get go? I always knew who they were in civ III (Civ III, if I was next to the persians for example, my goal in life was to wipe them out before they built immortals)

    sorry for the noobish questions, I'm just curious.
    "I know nobody likes me...why do we have to have Valentines Day to emphasize it?"- Charlie Brown

  • #2
    Tokugowa and Montezuma are very aggressive. India is usaually much less demanding.

    Warlord is pretty easy unless you have some harder settings set for it (like raging barbarians), try to take it up a knotch. Though most of the AI characters might just be less aggressive in your game.

    I can't really help you with too much more than that, someone else can though.

    Comment


    • #3
      Re: a few noob questions

      Originally posted by D4everman
      I haven't finished the game yet, (huge map, epic length) but so far its 1702 I believe and I haven't been in one conflict. Thats fine, I like that, but I thought the AI would be a bit more agressive. Is Warlord a very easy level? Should I try the next one up? If things are too easy I get bored. I share a continent with the persians and other than a few idle threats they haven't done anything.
      Yes! It is quite easy, Noble is more of a challenge, also the more crowded it is the more likely they are to want to fight you for space. So if you have a huge map there's not as much pressure on land area. If you play a small map with lots of Civs you'll be fighting all the time...


      Originally posted by D4everman Does founding a religion get you anything? I founded hinduism but other than messages syaing that its spread to my cities, I don't see what it gets me. (The persians share my religion so maybe thats why they're not attacking me?)Actually I thin I accidentally founded Taoism in one of my cities also, but I used my missionary guy to convert them. That brings up another question...can you found two or more religions?
      Yes, theoretically you can found all the religions if you research all the relevant techs first. Religions give you culture and happiness bonuses and you can build religious buildings that give you even more culture and happiness bonuses. As an aside, Monastaries are great. +50% culture and +10% science.

      What you get from founding a religion is the option to build the special religious building for that religion. To build it you need to get a great prophet and take him to the city that founded the religion*. Then you have the option to build each religion's special building as one of his abilities and the building for that religion will be activated...

      If you build the special building in that city you'll receive 1 gold in that city for every city in the world with that religion. That is also increased by building banks, markets, grocers and wall street etc. So if you have all those in your religious city the gold is tripled... if 20 cities have that religion you get 60 gold a turn. Quite handy!


      *it's the one the camera zooms in on when you found it and it'll have a star by the religious symbol to let you know... You can also find it by looking at the religious advisor it'll have the star there too.
      Jon Miller: MikeH speaks the truth
      Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
      We've got both kinds

      Comment


      • #4
        Re: a few noob questions

        Originally posted by D4everman
        I haven't finished the game yet, (huge map, epic length) but so far its 1702 I believe and I haven't been in one conflict. Thats fine, I like that, but I thought the AI would be a bit more agressive. Is Warlord a very easy level?

        Yes, warlord is easy. Techs cost less, health and happiness have a higher base, ai is friendlier, etc.

        Also, since you're still learning the game, I'd suggest you play on small maps (1 below standard size) and normal speed. This way you can go through several games and get the hang of everything, then crank up to huge marathon games on a more challenging difficulty setting.


        Originally posted by D4everman
        Does founding a religion get you anything? I founded hinduism but other than messages syaing that its spread to my cities, I don't see what it gets me. (The persians share my religion so maybe thats why they're not attacking me?)Actually I thin I accidentally founded Taoism in one of my cities also, but I used my missionary guy to convert them. That brings up another question...can you found two or more religions?
        Religion does several things. If you control the founding city of a relgion (by founding it yourself or conquest) AND you've set that relgion as your state relgion in the F7 screen, then you have line of sight in all cities in the word that contain that religion. I personally use this as my spy network. I make a point of founding Hindusim or Judaism, then spreading it to all my neighbor's cities, so I can see what military units they have.

        Second, any city of yours that contains your official state religion gets +1 happiness and +1 culture, +5 culture if it's the founding city of the religion.

        Third, if you control the founding city, you can use a great prophet to create the religion's special building in that city. Move the prophet into the city and the buttons will light up at the bottom center of the screen. The building will give you +1 commerce per turn for every city in the world that contains that religion, make the religion more likely to spread on it's own, and let you have three priest specialists in that city.

        Fourth, it affects foreign relations. Other civs will have like you more if you share state religions, less of you have different state religions. How big the modifier is varies based on the enemy leader and how long the state has lasted. I.E. if you've both been taoists for several centuries, the modifier will be larger. The largest religion modifier I've seen is +7.

        You can see all the different relationship modifiers by hovering the mouse pointer over the leader's picture during negotiations or over their name at the bottom right corner of the game screen.

        You can found as many religions as you want, as long as you beat the other civs to the tech.



        Originally posted by D4everman
        I've built several wonders but I don't even know what they do half of the time. In civIII I would build wonders I didn't even want as a denial strategy for the AI civs. It looks like the wonders in CivIV aren't as important (which is good....I wouldn't like it if any one wonder was a game breaker).

        The civilopedia is your friend.... F12.



        Originally posted by D4everman
        I've read that some people have had bad relations with the japanese, the indians, kathy, monty and a few other AIs.

        Certain AIs are definitely more aggressive. Tokugawa is far less willing to make deals that other civs. You'll need significant positive modifiers just to get him to agree to open borders. He's hard to impress, but once you get him on your side, he's loyal, assuming you don't do things to make him angry.

        Montezuma is a maniac... extremely aggresive. Julius Caesar and Alexander are also willing to attack you even if you have a positive relationship modifier, if you're militarily weak, but they aren't quite as bad as Monty. Louis is also pretty aggressive if you have a weak military. Isabella is a religious zealot. She very often is the founder of Buddhism, and gets very upset at people who don't share her religion. She's also pretty active in sending out missionaries.



        If there's any one civ to attack on sight, it would be Montezuma.
        If you're not a rebel at 20 you have no heart. If you're still a rebel at 30 you have no brain.

        Comment


        • #5
          Re: Re: a few noob questions

          Originally posted by MikeH
          As an aside, Monastaries are great. +50% culture and +10% science.
          I thought it is +2 culture a turn?

          Originally posted by MikeH
          If you build the special building in that city you'll receive 1 gold in that city for every city in the world with that religion. That is also increased by building banks, markets, grocers and wall street etc. So if you have all those in your religious city the gold is tripled... if 20 cities have that religion you get 60 gold a turn. Quite handy!
          Don't forget Wall Street.

          Originally posted by MikeH
          *it's the one the camera zooms in on when you found it and it'll have a star by the religious symbol to let you know... You can also find it by looking at the religious advisor it'll have the star there too.
          You can also find that out on the religion screen.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

          Comment


          • #6
            They are +2 culture and 10% research.... he's mixing up monastaries and cathedrals.
            If you're not a rebel at 20 you have no heart. If you're still a rebel at 30 you have no brain.

            Comment


            • #7
              Re: Re: a few noob questions

              Originally posted by MikeH
              Religions give you culture and happiness bonuses and you can build religious buildings that give you even more culture and happiness bonuses.
              To be more specific, just having your state religion in a city gives you 1 happiness and 1 culture point.

              One thing that wasn't mentioned is if you founded your state religion and spread it to other civs, you'll be able to see all the units that are stationed there, plus one square around the city. Very handy if you plan on attacking in the future.

              Comment


              • #8
                Re: Re: Re: a few noob questions

                Originally posted by Urban Ranger


                I thought it is +2 culture a turn?
                It is, Cathedrals give +50% culture.

                Comment


                • #9
                  Re: a few noob questions

                  Originally posted by D4everman
                  I've built several wonders but I don't even know what they do half of the time.
                  Just roll over the Wonder with the mouse/cursor in either your build queue or the city list. It will give you details as to what it does. In fact, pretty much everything in your city view will give you more info if you roll over it.

                  I suppose that there are variables but are there any AI's that are just bad news from the get go?
                  Yes. Never trust Montezuma, he'll usually try to back stab you no matter how well you're getting along. And you need to watch out for Napolean as well, he's rather devious too. Alexander and Tokugawa like to scrap too, but they usually need a good reason first. But once they get started they don't like to quit, especially Tokugawa.
                  And Isabella tends to get fanatical about religion, she'll probably attack you at some point if you have one that's different than yours.

                  But any of the civs will try to take you on if you let your military get weak enough. Keep an eye on your Power graph in the Info screen.

                  Comment


                  • #10
                    I'm assuming war weariness isn't in this game. That used to drive me crazy in CivIII when the AI would attack me, I'd fight back and gain the upper hand and then refrain from putting the hurt on them because war weariness had ground my civilization to a halt.
                    "I know nobody likes me...why do we have to have Valentines Day to emphasize it?"- Charlie Brown

                    Comment


                    • #11
                      Originally posted by D4everman
                      I'm assuming war weariness isn't in this game.
                      No it still exists. In order to overcome it you need to use the Police State civic. And there's Jails and the Mt. Rushmore National Wonder you can build to reduce it.

                      Comment


                      • #12
                        How long does it take (in number of turns) before war weariness sets in?
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

                        Comment


                        • #13
                          That's a tough question to answer becase it varies by game speed and is somewhat cumulative between different wars. Weariness shuts off as soon as the war ends but it will pop right back to the previous level when the next war starts unless you've had sufficient peaceful years in the meantime.

                          I would say that for your first war, on Epic, maybe 30 turns until the first unhappy face appears? I could be wrong on that though, I don't always notice until 2 or 3 appear.

                          Comment


                          • #14
                            Originally posted by gilfan
                            They are +2 culture and 10% research.... he's mixing up monastaries and cathedrals.
                            Yes I am - FACT!
                            Jon Miller: MikeH speaks the truth
                            Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
                            We've got both kinds

                            Comment

                            Working...
                            X