Is there a specific reason that cruise missiles were not included in civ4?
I'm thinking back to Civ2, and although they weren't particularly useful in that game, I feel like cruise missiles would actually be useful in civ4. It couldn't be that hard to make a missile unit: destroyed once launched, capable of destroying resources/bombarding cities, can travel on ships (specifically subs), and can attack specific units (i don't think collateral damage is appropriate here, though).
I would actually find this unit useful in pre-stealth bomber gameplay, specifically when it comes to destroying resources and bombarding city defenses.
Any thoughts?
I'm thinking back to Civ2, and although they weren't particularly useful in that game, I feel like cruise missiles would actually be useful in civ4. It couldn't be that hard to make a missile unit: destroyed once launched, capable of destroying resources/bombarding cities, can travel on ships (specifically subs), and can attack specific units (i don't think collateral damage is appropriate here, though).
I would actually find this unit useful in pre-stealth bomber gameplay, specifically when it comes to destroying resources and bombarding city defenses.
Any thoughts?


It would also have another advantage - since cruise missiles are, in real life if I remember right, hard to detect, they would not be interceptable. Therefore you have a unit which is totally unlike bombers, artillery etc - because it is ranged, causes fatal bombard, damages buildings, cannot be intercepted and is not a nuke. Obviously it would be expensive to build.
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