Yes, ROI is a deep subject in Civ, and one that often doesn't have a simple answer. ROI must be evaluated by how a building, or a rush buy in this case, furthers your progress toward your ultimate goal or victory condition. And there are many paths and victory conditions. Some might even play just to have fun, not playing for any particular win condition.
But assuming that one is playing for victory and also trying to maximize their score, then time is a major focus, the sooner victory is achieved, the higher score you get, regardless the victory condition. Also, there are common elements for all victory conditions to occur, expecially in the early portions of the game, including growth, commerce, production, and culture, and from commerce, income and science. But as the game progresses, deviations develop. The expansionist may view science as a way to get a military tech early, using growth and commerce as means to boost the science spending to achieve the ultimate goal of military expansion.
The space science player sees science as the end objective by itself, though there may be empire expansion phases along the way. So he has a much longer term view of science, and the financial and science institutions required to fuel research all the way to space science.
So, the divergence from common development is sooner for the expansionist. Lately, I've not been using banks for that reason, and not too many universities either. But it depends on the game speed and map size, if you're playing for domination. if you can see the end of the game coming in 50 or 100 turns, then stop building infrastructure and focus on the end game. For me, it means building all units at that point, except maybe finishing a military building, a forge for production, or theaters and courthouses in captured cities.
If I was playing a huge map on marathon, I might have a very different view of universities and banks, since the game is likely to go to the end of the industrial era or early modern era, with a full ROI for universities and good ROI of banks in the key cities. I'll probably even do some rush buying under Universal Suffrage, until I switch to Police State for the end game. Especially now that Vel and others have taught us how powerful rush buying is.
But assuming that one is playing for victory and also trying to maximize their score, then time is a major focus, the sooner victory is achieved, the higher score you get, regardless the victory condition. Also, there are common elements for all victory conditions to occur, expecially in the early portions of the game, including growth, commerce, production, and culture, and from commerce, income and science. But as the game progresses, deviations develop. The expansionist may view science as a way to get a military tech early, using growth and commerce as means to boost the science spending to achieve the ultimate goal of military expansion.
The space science player sees science as the end objective by itself, though there may be empire expansion phases along the way. So he has a much longer term view of science, and the financial and science institutions required to fuel research all the way to space science.
So, the divergence from common development is sooner for the expansionist. Lately, I've not been using banks for that reason, and not too many universities either. But it depends on the game speed and map size, if you're playing for domination. if you can see the end of the game coming in 50 or 100 turns, then stop building infrastructure and focus on the end game. For me, it means building all units at that point, except maybe finishing a military building, a forge for production, or theaters and courthouses in captured cities.
If I was playing a huge map on marathon, I might have a very different view of universities and banks, since the game is likely to go to the end of the industrial era or early modern era, with a full ROI for universities and good ROI of banks in the key cities. I'll probably even do some rush buying under Universal Suffrage, until I switch to Police State for the end game. Especially now that Vel and others have taught us how powerful rush buying is.
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