ROI is useful if you have very long-term objectives.
For example, if it's 200 AD, you're on your own continent, and have already decided you're going to go for a culture victory 300 turns from now, with intermediate goals that mostly involve economic growth, trying to stay ahead of the AI's in technological development, and using the above two to grab most of the wonders, the best way to do that is probably to consider the ROI of your economic buildings; is it better to build a granery or a forge; is it better to build a bank, a library, or a courthouse in city X, and so on.
ROI is almost completly irrelevent if your primary objective at that moment in time is "survive the current German attack while losing as few cities as possible". But in general, I do think ROI is a useful tool.
For example, if it's 200 AD, you're on your own continent, and have already decided you're going to go for a culture victory 300 turns from now, with intermediate goals that mostly involve economic growth, trying to stay ahead of the AI's in technological development, and using the above two to grab most of the wonders, the best way to do that is probably to consider the ROI of your economic buildings; is it better to build a granery or a forge; is it better to build a bank, a library, or a courthouse in city X, and so on.
ROI is almost completly irrelevent if your primary objective at that moment in time is "survive the current German attack while losing as few cities as possible". But in general, I do think ROI is a useful tool.
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