Originally posted by spammurabi
Towns for rush buying can actually be cheaper than using workshops for production- 7 gold, +100% for Market, Grocer and Bank = 14 gold/turn. Rush buy something at 3:1 gold:hammers, you're getting ~4.7 hammers per town, +1 for US, for a total of 5.7, as opposed to a workshop or lumbermill which maxes out at 3 production a piece. If you've got the Kremlin, you can rush buy at the equivalent of ~10.4 hammers/town. Rush costs are also modified by factory, power, forge, resource bonuses, and organized religion, same as hammers.
This assumes that you're not building wonders (rush cost is x2) or national wonders (x1.5) or things on the first turn (x2). If you're looking for the fastest possible way to do things, ignore farm/mine combos, ignore workshops, just work as many towns as you can and rush rush rush.
The -50% WW of Police state is okay, but I think US is much more powerful. Production via commerce cities is much much faster than production via hammer cities at that point in the game.
Towns for rush buying can actually be cheaper than using workshops for production- 7 gold, +100% for Market, Grocer and Bank = 14 gold/turn. Rush buy something at 3:1 gold:hammers, you're getting ~4.7 hammers per town, +1 for US, for a total of 5.7, as opposed to a workshop or lumbermill which maxes out at 3 production a piece. If you've got the Kremlin, you can rush buy at the equivalent of ~10.4 hammers/town. Rush costs are also modified by factory, power, forge, resource bonuses, and organized religion, same as hammers.
This assumes that you're not building wonders (rush cost is x2) or national wonders (x1.5) or things on the first turn (x2). If you're looking for the fastest possible way to do things, ignore farm/mine combos, ignore workshops, just work as many towns as you can and rush rush rush.
The -50% WW of Police state is okay, but I think US is much more powerful. Production via commerce cities is much much faster than production via hammer cities at that point in the game.
I think to determine how good the exchange rate is, we need to determine the average financial and production multipliers.
For a typical case with 50% multipliers for each, one has to pay 2 base commerce for each base hammer to make it a good deal. For a case with zero multipliers, it's a 3:1 ratio, and for a case with unity multipliers it's a 1.5:1 ratio. I think the first scenario is more typical of an average situation, so we need to take a look at what the average ratio is of base commerce to base production. If it's more than 2:1, it would seem like a good deal.
But I'm not sure what practical utility it has if you're spending 100% in the space race, or are waging war and war weariness forces you to change civics from US. A culture victory perhaps?
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