I’ve heard lots of talk of these being effective ways of taking cities without a fight but my own experience suggests that they can be counterproductive and that settling them in the target city will often yield far better results.
In the current game I am playing I have been generously granted three of those useless lay-abouts who call themselves Great Artists. One came through being first to Music and the next two came through GP generation – my only artist generating structure being National Epic!!!
Prior to creating a great work in Madras, the Russian city of Yekaterinburg had already suffered a revolt so had to finally switch with the bomb. Since the great work, the Russian citizens have settled down and shown no further desire to be Indian.
The second proposed benefit of the bomb was to switch a rice farm from Russian lands to Indian. Sure, the borders moved but the one tile that stayed in Russian hands was the rice. It seemed that the only logic for it staying was that it was a resource tile but very frustrating since the continent was very low on food supplies and had neither corn nor wheat.
The third bomb was perhaps the most demonstrative of this with Moscow captured in a war and needed to recover some of its former Russian lands. Having just completed the Notre Dame, you would have thought that the city would have expanded rapidly but the game decided that this was all “Russian culture”. Why it does this I am not sure since I did get the cultural benefit of the Academy in Moscow? But the target of the culture bomb in Moscow was some clams which were still within the boundaries of St Petersburg. After the culture bomb the clam tile was still in Russian lands and it was ONE tile from Moscow. I am sure that, if my Artist had never set foot in Moscow that tile would have eventually switched as the basic culture of the city grew. But having set the next growth target at 7500 (5000 in Standard game), the next growth for Moscow would be a long time coming. In short, by planting the culture bomb I have delayed the seizure of that tile from around 15 turns to about 200 turns!!
In the current game I am playing I have been generously granted three of those useless lay-abouts who call themselves Great Artists. One came through being first to Music and the next two came through GP generation – my only artist generating structure being National Epic!!!
Prior to creating a great work in Madras, the Russian city of Yekaterinburg had already suffered a revolt so had to finally switch with the bomb. Since the great work, the Russian citizens have settled down and shown no further desire to be Indian.
The second proposed benefit of the bomb was to switch a rice farm from Russian lands to Indian. Sure, the borders moved but the one tile that stayed in Russian hands was the rice. It seemed that the only logic for it staying was that it was a resource tile but very frustrating since the continent was very low on food supplies and had neither corn nor wheat.
The third bomb was perhaps the most demonstrative of this with Moscow captured in a war and needed to recover some of its former Russian lands. Having just completed the Notre Dame, you would have thought that the city would have expanded rapidly but the game decided that this was all “Russian culture”. Why it does this I am not sure since I did get the cultural benefit of the Academy in Moscow? But the target of the culture bomb in Moscow was some clams which were still within the boundaries of St Petersburg. After the culture bomb the clam tile was still in Russian lands and it was ONE tile from Moscow. I am sure that, if my Artist had never set foot in Moscow that tile would have eventually switched as the basic culture of the city grew. But having set the next growth target at 7500 (5000 in Standard game), the next growth for Moscow would be a long time coming. In short, by planting the culture bomb I have delayed the seizure of that tile from around 15 turns to about 200 turns!!
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