always chop wood on hills to rush things... you can replace that +1 wood with a +2 mine.
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Originally posted by gilfan
always chop wood on hills to rush things... you can replace that +1 wood with a +2 mine.
I assumed that if there was nothing working there, then the mine was of no use.....yikes
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Oh no, mining hills is more than useful. Once mines get an extra productivity bonus especially.
You don't want any of the tiles your cities work to be unimproved. There are higher priority and lower priority improvements, but in the end, every worked tile should be improved with something if possible.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by MrPhil
So a mine on a hill is useful even though there may not be any gold, uranium, silver, iron, etc. in it?
I assumed that if there was nothing working there, then the mine was of no use.....yikes(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by jonta
Just something simple, that you might not know
When you are building your first 2 or 3 settlers
chop wood near your town, to cut down the
"no grow" period, that is very important, if you do
that, you will get ahead of your opponents from the
beginning, making it a lot easy'r to win, no matter
if You want to make War, or win a peaceful game.
Hope this was a help.
Its not cheating - its a part of the game, to use your
"wood" in the optimal way. Anyway, do not "over do" it, you will need some of the wood later.
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Originally posted by MrPhil
My tech %is only at 70 but, i hope to improve that I begin to conquer more civs and get the banks, markets and courthouses built.
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Right you are. I do sometimes get confused as to which numers are the final ones. My memory is right, though, as in Archers without city defenses typically being at around 6 Str. 50% city, 25% fortification, and the occasional another bonus thrown in. Still means that Axemen with Cover and Swordsmen are good vs. those.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by gilfan
always chop wood on hills to rush things... you can replace that +1 wood with a +2 mine.
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Originally posted by Solver
Still means that Axemen with Cover and Swordsmen are good vs. those.
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Originally posted by Solver
Not the same yield. Lumbermills are +1, Mines become +2 at some point.
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Originally posted by Willem
I disagree with that. If you leave it until you can build a Lumbermill, you'll get exactly the same yield from it, plus you get a health benefit for the Forest.
Mines are +2, wood is +1 until replacable parts. That's a LOOOONG time to wait while you're missing out on that extra hammer.If you're not a rebel at 20 you have no heart. If you're still a rebel at 30 you have no brain.
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Originally posted by Stickyman
Gilfan,
Doesn't the +1 bonus apply throughout the game for financial civs? It seems to me that you are saying that you loase the bonus onces cottages become hamlets.
Anybody know for sure?
Financial civs get +1c on any tile that has 2c or more. Cottages start as +1c, so on their own, you'd have to wait 10 turns til they grew up into a hamlet and got 2c, at which point you'd get the +1 from financial. Tiles adjacent to rivers get +1c, so cottages on rivers start with 2c immediately, and the financial bonus kicks in immediately.
Fishing/Lighthouse is a good way to get an early commerce lead with financial civs, too. Start your city on a coast, build a lighthouse, and all those coast tiles become 2f 3c.
The english are great for this... both leaders are financial (one Phil, one Exp), they start with fishing, and their special unit is pretty good and comes around in the middle of the game.Last edited by gilfan; February 15, 2006, 14:14.If you're not a rebel at 20 you have no heart. If you're still a rebel at 30 you have no brain.
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