I haven't been able to find any details of this improvement in the civilopedia or booklet. I do remember something about there being no bonus for workshop tiles so I wanted to understand what they add.
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What do railroads do?
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Railroads really come in handy if you're a builder and have a tech edge but are behind in units. You can race your artillery to the trouble spots and decimate the AI's big stacks.
I usually set some of my workers on trade net auto pilot while others work to develope my important production cities and lay track to likely invasion areas.
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Railroads tip the balance firmly back to the defender.
If attack-minded, I try a 'last hurrah' assault on a land-border AI before track gets layed, whilst researching another path (Assembly line or Artillery).
If I'm worried about an AI attacking, I'll go for the railroad-combustion route to improve my defensive capabilities then swing round to (potential) offence with transports and destroyers.
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It lets me play more like I used to on CIV 3, zone defense. If I have railroads spammed everywhere then I don't need to have strong defenses in every city. Some rapid responders will do nicely. It only gives you 10 squares movement (20 for 2 tile movers) rather than unlimited so I do have to keep a few more units local.
By the time I get railroad I have pretty much developed everything so I set all my workers to auto trade network so they do the tedious stuff of railrod building with my help.
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