Finally did the numbers on that game I’m playing. The logic I am applying is to target a certain gold level with my financial civ. I then “convert” it to organised and calculated the science rate which would give the same gold. Comparison is then made in the total beakers.
For each city I will give the total beaker/gold figures for fin v org at the 100% science and 0% science levels. Numbers in brackets are the tiles worked which generate +1 gold for the financial civ.
City (No of 2 commerce tiles) - Beakers/gold at 100% science for fin v beakers/gold at 100% science for org
Beijing (4) – 135/0 v 124/0
Shanghai (5) – 25/0 v 19/0
Guangzhou (3) – 52/0 v 47/0
Philadelphia (2) – 16/0 v 13/0
Boston (2) – 15/0 v 13/0
New York (0) – 5/0 v 5/0
Mycenian (?) – 12/0 v 12/0
Total at 100% science is (Fin) 260b + 0g v (Org) 233b + 0g
Now at 0% science
Beijing - 22/61 v 22/55
Shanghai – 0/20 v 0/15
Guangzhou – 21/18 v 21/15
Philly – 0/13 v 0/11
Boston – 0/15 v 0/13
New York - 0/5 v 0/5
Mycenian - 0/12 v 0/12
Total at 0% science is (Fin) 43b + 144g v (Org) 43b + 126g
Note: I am sure I missed at least one Mycenian tile so have overestimated the gold/beakers of that city under Org by 1 gold/beaker.
The final piece of information then is the total expense of 50 of which civic upkeep cost which is 17 (Fin). I will assume this falls to 8 under Org and treat the rounding effect as the allowance for inflation (which was small).
One more thing. Under financial, I will assume I run at 60% science rate. I can calculated my science and gold by interpolating between the 100% and 0% science rates to give
Science: 173 beakers
Gold: 58 gold
Net Surplus: 58 gold – 50 costs = 8 gold.
Switching to organised, expense fall by 9 gold to 41g. It just happens that, if we select a 60% science rate we get
Science: 157 beakers
Gold: 50 gold
Net Surplus: 50 gold – 41 gold = 9 gold.
So simply looking at beakers and gold the effect of financial is +16 beakers and –1 gold. I can even correct for my error above wrt Mycenian to cancel that gold difference and so it appears that my Financial trait is giving me around +10% greater science investment.
Finally I need to look at the extra production I would have gained if I had the Organised trait. In these cities I have built 3 lighthouses, 3 courthouses and have 96 hammers invested in current builds in two other cities. Org would have given me +45 hammers for each lighthouse and +90 hammers for the courthouses(Epic speed). So with the Organised trait I would be +491 hammers.
Now this sounds a lot but is really only the equivalent of five granaries, four harbours or three libraries. I would be surprised if this would make up the beaker shortfall that the analysis suggests.
Conclusion for this game is that Financial traits is currently outperforming the “Organised-equivalent” trait.
And I'm quite happy because I have that trait
For each city I will give the total beaker/gold figures for fin v org at the 100% science and 0% science levels. Numbers in brackets are the tiles worked which generate +1 gold for the financial civ.
City (No of 2 commerce tiles) - Beakers/gold at 100% science for fin v beakers/gold at 100% science for org
Beijing (4) – 135/0 v 124/0
Shanghai (5) – 25/0 v 19/0
Guangzhou (3) – 52/0 v 47/0
Philadelphia (2) – 16/0 v 13/0
Boston (2) – 15/0 v 13/0
New York (0) – 5/0 v 5/0
Mycenian (?) – 12/0 v 12/0
Total at 100% science is (Fin) 260b + 0g v (Org) 233b + 0g
Now at 0% science
Beijing - 22/61 v 22/55
Shanghai – 0/20 v 0/15
Guangzhou – 21/18 v 21/15
Philly – 0/13 v 0/11
Boston – 0/15 v 0/13
New York - 0/5 v 0/5
Mycenian - 0/12 v 0/12
Total at 0% science is (Fin) 43b + 144g v (Org) 43b + 126g
Note: I am sure I missed at least one Mycenian tile so have overestimated the gold/beakers of that city under Org by 1 gold/beaker.
The final piece of information then is the total expense of 50 of which civic upkeep cost which is 17 (Fin). I will assume this falls to 8 under Org and treat the rounding effect as the allowance for inflation (which was small).
One more thing. Under financial, I will assume I run at 60% science rate. I can calculated my science and gold by interpolating between the 100% and 0% science rates to give
Science: 173 beakers
Gold: 58 gold
Net Surplus: 58 gold – 50 costs = 8 gold.
Switching to organised, expense fall by 9 gold to 41g. It just happens that, if we select a 60% science rate we get
Science: 157 beakers
Gold: 50 gold
Net Surplus: 50 gold – 41 gold = 9 gold.
So simply looking at beakers and gold the effect of financial is +16 beakers and –1 gold. I can even correct for my error above wrt Mycenian to cancel that gold difference and so it appears that my Financial trait is giving me around +10% greater science investment.
Finally I need to look at the extra production I would have gained if I had the Organised trait. In these cities I have built 3 lighthouses, 3 courthouses and have 96 hammers invested in current builds in two other cities. Org would have given me +45 hammers for each lighthouse and +90 hammers for the courthouses(Epic speed). So with the Organised trait I would be +491 hammers.
Now this sounds a lot but is really only the equivalent of five granaries, four harbours or three libraries. I would be surprised if this would make up the beaker shortfall that the analysis suggests.
Conclusion for this game is that Financial traits is currently outperforming the “Organised-equivalent” trait.
And I'm quite happy because I have that trait
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