Now that I've got your attention , take this analysis with a grain of salt, since it only considers a few domination type games with ~30 cities. So results may be quite different for the more peaceful player with a more compact civilization with larger cities.
Also, this thread is meant to augment Blake's thread here:
but add in a closer look at the financial trait. Feel free to offer you're own account for a game that might show the strengths of financial. Hopefully, a better understanding will be gained of which traits are strongest for a particular style of play.
To compare financial and organized for my style of play, I decided to take two games where I was about to reach domination victory, one being an organized civ (Japanese), and one being a financial civ (Incans), to avoid any bias in favor of organized or financial traits.
To compare the organized gain, I looked at the civic upkeep cost and the inflation on upkeep for the organized vs. non-organized civ. leaving out any effect of courthouses, since cheaper courthouses and lighthouses for the ORG civ might be offset by cheaper banks for the FIN civ. Also it’s much simpler.
To compare the financial gain, I counted up each city square that would have +1 gold if the civ was financial, or would lose 1 gold, if not financial. To evaluate the impact of building multipliers, which are different for each city, I recorded these as well, and multiplied each city gain by it’s corresponding cost multiplier, after taking into account the slider loss. Excel works nice for this.
On Edit: the analysis ahead was corrected in the later post to include an accounting for science beakers as well as coins, which required knowledge about the science multipliers. Furthermore, to evaluate the benefit of the ORG trait if the extra coins were converted to beakers by increasing the slider rate, knowledge of base commerce levels were required to calculate the number of slider increments allowed by the ORG trait savings.
The results for the Japanese game with 31 cities showed a loss of 158 gold if not ORG, and a gain of between 115 and 164 if FIN, depending on slider rate. A typical slider of 60% (50% science/10% culture) would result in a gain of 135 gold, still significantly lower than the 158 gold loss for not being ORG.
The results for the Incan game with 28 cities showed a gain of 129 gold if ORG, and a loss of between 112 and 72 if not FIN, depending on slider rate. A typical slider of 60% (50% science/10% culture) would result in a loss of 88 gold, still significantly lower than the 129 gold gain for being ORG, winning by almost a 50% margin!
The results were not entirely surprising considering my style of play. I suspect for smaller, more compact civilizations with larger cities, the financial trait outweighs organized, but we’ll have to look at a builder test case. Anyone? For the warmonger, it looks like organized is a very strong trait, stronger than financial even.
To be fair, a test like this would have to be run at various points in the game, but checking some of these, organized seems to consistently out do financial, except for the very beginning. Again, this is for the expansion type player, results for the pure builder or builder/warmonger are apt to be quite different.
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Game 1) Japanese (AGG?ORG) 1530AD (domination victory 1562)
Civics - Rep, Beau, Emanc, Free, Org
31 cities
Cost Item | Japanese (AGG/ORG) | If non-ORG (calc) | Loss
Civic upkeep 101 202 101
Inflation on civic cost (56%) 57 113 57
Civic upkeep with inflation gain 158 315 158
Sci/Lux Slider vs. gain if FIN (having +1 gold per square with at least +2 gold)
0% 164
40% 145
50% 140
60% 135
70% 130
100% 115
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Game 2) Incans (AGG/FIN) 1674AD (domination victory 1701)
Civics – Rep, Free, Serf, Free, Org
28 cities
Cost Item | Incan (AGG/FIN) | If ORG (calc) | Gain
Civic upkeep 158 79 79
Inflation on civic cost (63%) 100 50 50
Civic upkeep with inflation gain 258 129 129
Sci/Lux Slider vs. loss if non-FIN civ (not having +1 gold per square with at least +2) gold
0% 112
40% 96
50% 92
60% 88
70% 84
100% 72
Also, this thread is meant to augment Blake's thread here:
but add in a closer look at the financial trait. Feel free to offer you're own account for a game that might show the strengths of financial. Hopefully, a better understanding will be gained of which traits are strongest for a particular style of play.
To compare financial and organized for my style of play, I decided to take two games where I was about to reach domination victory, one being an organized civ (Japanese), and one being a financial civ (Incans), to avoid any bias in favor of organized or financial traits.
To compare the organized gain, I looked at the civic upkeep cost and the inflation on upkeep for the organized vs. non-organized civ. leaving out any effect of courthouses, since cheaper courthouses and lighthouses for the ORG civ might be offset by cheaper banks for the FIN civ. Also it’s much simpler.
To compare the financial gain, I counted up each city square that would have +1 gold if the civ was financial, or would lose 1 gold, if not financial. To evaluate the impact of building multipliers, which are different for each city, I recorded these as well, and multiplied each city gain by it’s corresponding cost multiplier, after taking into account the slider loss. Excel works nice for this.
On Edit: the analysis ahead was corrected in the later post to include an accounting for science beakers as well as coins, which required knowledge about the science multipliers. Furthermore, to evaluate the benefit of the ORG trait if the extra coins were converted to beakers by increasing the slider rate, knowledge of base commerce levels were required to calculate the number of slider increments allowed by the ORG trait savings.
The results for the Japanese game with 31 cities showed a loss of 158 gold if not ORG, and a gain of between 115 and 164 if FIN, depending on slider rate. A typical slider of 60% (50% science/10% culture) would result in a gain of 135 gold, still significantly lower than the 158 gold loss for not being ORG.
The results for the Incan game with 28 cities showed a gain of 129 gold if ORG, and a loss of between 112 and 72 if not FIN, depending on slider rate. A typical slider of 60% (50% science/10% culture) would result in a loss of 88 gold, still significantly lower than the 129 gold gain for being ORG, winning by almost a 50% margin!
The results were not entirely surprising considering my style of play. I suspect for smaller, more compact civilizations with larger cities, the financial trait outweighs organized, but we’ll have to look at a builder test case. Anyone? For the warmonger, it looks like organized is a very strong trait, stronger than financial even.
To be fair, a test like this would have to be run at various points in the game, but checking some of these, organized seems to consistently out do financial, except for the very beginning. Again, this is for the expansion type player, results for the pure builder or builder/warmonger are apt to be quite different.
-----------------
Game 1) Japanese (AGG?ORG) 1530AD (domination victory 1562)
Civics - Rep, Beau, Emanc, Free, Org
31 cities
Cost Item | Japanese (AGG/ORG) | If non-ORG (calc) | Loss
Civic upkeep 101 202 101
Inflation on civic cost (56%) 57 113 57
Civic upkeep with inflation gain 158 315 158
Sci/Lux Slider vs. gain if FIN (having +1 gold per square with at least +2 gold)
0% 164
40% 145
50% 140
60% 135
70% 130
100% 115
-----------------
Game 2) Incans (AGG/FIN) 1674AD (domination victory 1701)
Civics – Rep, Free, Serf, Free, Org
28 cities
Cost Item | Incan (AGG/FIN) | If ORG (calc) | Gain
Civic upkeep 158 79 79
Inflation on civic cost (63%) 100 50 50
Civic upkeep with inflation gain 258 129 129
Sci/Lux Slider vs. loss if non-FIN civ (not having +1 gold per square with at least +2) gold
0% 112
40% 96
50% 92
60% 88
70% 84
100% 72
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