In the last two successive games, I have started as a lone civilisation on an island so I have given a little thought to how a game should be adapted to these conditions.
First of all, here are the key differences in the game style following your discovery that you are alone.
1) There are practically no military threats to your free expansion on this island. Your speed of filling the available space should be set with reference to your empire costs
2) You won’t be getting religion from another civilisation. Work out how you will get your own
3) You will have no trading options with resources so learn to use what you have available. With the former, you will quickly be able to work out your civilisation limits for happiness and health and will almost certainly have to use other available means to reach maximum levels on both. It is possible that monarchy may be your own real option for happiness.
4) Tech trading is delayed until someone finds you or, ideally, you find them.
In short, the island situation is one where you have a licence to build so early forges will be quite useful while barracks and military units will be particularly useless.
Two other areas where you will want to look at seriously are wonders and great people. The low military will work perfectly with Pacifism as a driver for generating GPs and an early GP generator specialist city would be of great use. In fact, it looks like you really will be looking for specialisation along the lines of science city/gold city/GP generator/production-wonder city.
Key wonder for island civ – Colossus.
I would be interested in other thoughts on what things you should look out for in this situation
First of all, here are the key differences in the game style following your discovery that you are alone.
1) There are practically no military threats to your free expansion on this island. Your speed of filling the available space should be set with reference to your empire costs
2) You won’t be getting religion from another civilisation. Work out how you will get your own
3) You will have no trading options with resources so learn to use what you have available. With the former, you will quickly be able to work out your civilisation limits for happiness and health and will almost certainly have to use other available means to reach maximum levels on both. It is possible that monarchy may be your own real option for happiness.
4) Tech trading is delayed until someone finds you or, ideally, you find them.
In short, the island situation is one where you have a licence to build so early forges will be quite useful while barracks and military units will be particularly useless.
Two other areas where you will want to look at seriously are wonders and great people. The low military will work perfectly with Pacifism as a driver for generating GPs and an early GP generator specialist city would be of great use. In fact, it looks like you really will be looking for specialisation along the lines of science city/gold city/GP generator/production-wonder city.
Key wonder for island civ – Colossus.
I would be interested in other thoughts on what things you should look out for in this situation
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