I’ve just realised a minor technical problem in which my twin strategies of driving my tech advantage and preparing for war has run into a little dilemma. The tech situation is sort of explained in the other thread “Staying ahead in the tech race”. The current situation is that I am thinking about moving through Paper for Education/Printing Press/Astronomy with the complementary strategies of early exploration for trade providing the fuel for the cities while the tech advantage accelerates through Universities and extra gold from Villages/Towns.
This more linear development naturally leaves gaps lower down and these include Monarchy and Feudalism. I can trade for these and in all likelihood, my trading partner will be from across the oceans (the Paper also saving me too much time with the circumnavigation allowing me to buy some maps or adding them to one or other tech trade).
But the war situation requires something different. I’m would be quite happy just going in with Catapults and Macemen against longbow with Horse Archers providing protection from any crossbowmen who might appear. The only problem with this strategy is that Cyrus has War Elephants who are at least the equal of anything I can put in the field. The simple solution is Engineering which will give me Pikemen for protection from them and, potentially, from Knights.
My gut feel is that the 10-12 turn diversion to Engineering is too much and also will undermine my strategy of avoiding researching techs lines that the AI is following. My guess is that they will soon have this tech so by researching it myself, I allow them to trade it among themselves. By not researching it I can always try to acquire it from another civilisation so save me the cost and allow me to continue on the path to technological utopia.
What do you all think. Is the 10-12 turn diversion too much or should I simply budget for this with a few extra macemen.in the invasion force and expect to take some serious losses along the way?
This more linear development naturally leaves gaps lower down and these include Monarchy and Feudalism. I can trade for these and in all likelihood, my trading partner will be from across the oceans (the Paper also saving me too much time with the circumnavigation allowing me to buy some maps or adding them to one or other tech trade).
But the war situation requires something different. I’m would be quite happy just going in with Catapults and Macemen against longbow with Horse Archers providing protection from any crossbowmen who might appear. The only problem with this strategy is that Cyrus has War Elephants who are at least the equal of anything I can put in the field. The simple solution is Engineering which will give me Pikemen for protection from them and, potentially, from Knights.
My gut feel is that the 10-12 turn diversion to Engineering is too much and also will undermine my strategy of avoiding researching techs lines that the AI is following. My guess is that they will soon have this tech so by researching it myself, I allow them to trade it among themselves. By not researching it I can always try to acquire it from another civilisation so save me the cost and allow me to continue on the path to technological utopia.
What do you all think. Is the 10-12 turn diversion too much or should I simply budget for this with a few extra macemen.in the invasion force and expect to take some serious losses along the way?
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