Originally posted by samspock
My last game I started with Iron in my fat cross, stone to the north, marble and copper to the east (had to conqure to get it) and later quite a bit of coal, oil and aluminium. Inside my borders after I had killed off the nearest rival and took his awesome capital spot (loaded with flood plaines and a gold hill) I had about 4 irons scattered around. What I did not have any of was horses. I had to trade for them and got cut off due to war before I could finish a knight! I am usually missing stone or marble though more so than horses/coal etc.
My last game I started with Iron in my fat cross, stone to the north, marble and copper to the east (had to conqure to get it) and later quite a bit of coal, oil and aluminium. Inside my borders after I had killed off the nearest rival and took his awesome capital spot (loaded with flood plaines and a gold hill) I had about 4 irons scattered around. What I did not have any of was horses. I had to trade for them and got cut off due to war before I could finish a knight! I am usually missing stone or marble though more so than horses/coal etc.
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I like the way stone was handled in Civ3 Conquests. You sometimes had to walk (or fight) a little ways for it, but it was around if you worked at it a little bit. It's clear from what everybody's saying that isn't the case here. Marble, maybe okay to make that rare, the wonders it helps are real game-changers, as I remember and I don't think everybody among real life had a lot of it, though apparently the Greeks and Romans did.
We have generated some good suggestions here, (besides the rants.) A short, casual summary:
No metals, race to longbowmen, they are good a long time for attack and defence.
No coal, maybe a small empire with a few powerful, intersupportive, "vertically-integrated" cities, i.e. small castle gambit, to make up for no railroads.
No UU because it needs a horse; or no horses in general; stop crying, it happens, concentrate on foot troops and/or become a merchant-diplomat. Small vertically-integrated "castle" of cities again appears appropriate.
No oil, hit reset or resign!
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No marble or stone, aim for victory less-based on wonders, or, build up production where the halving for having these goodies are less critical to your timely completions. ("Timely completions," sounds sort of like one of those intimacy clinics.
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No aluminum, try for other than space victory. Could try to mob enemy jets with myriads of prop planes or enemy ironclads with mobs of frigates, if no coal.
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Check the polar regions for unusual resources not found elsewhere, like silver, furs or my favorite, deer.
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In all cases, try to negotiate trade for what you need. Some intimidation may be appropriate, especially if you have your UU, (like Arrian and his Praetorians.)
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