Barbarians are more unique than any other civ, mainly due to hating everyone and popping up randomly in fog.
I think they should get a real UU.
This would be most evident on a Terra map, as the barbs actually have plenty of time to build up. My main issue being, barbarians are too easy to kill. I know raging barbs makes them go insane, but it doesn't make them any more technologically advanced, so they stand no chance. The Romans had a devil of a time when they would try and deal with the Germanic 'barbarian' tribes, and I think civIV barbs should also stand a chance.
The UU would, I think, be most appropriate to replace something like the Maceman or a nearby (techwise) unit, because it seems that from the start they just go downhill. I also think that to give them a decent advantage, it should slightly better than your average UU. Here's my suggestion, but I am open to suggestions or ridicule as I am not very experienced with unit or civ balancing.
Maceman Str 8, Move 1, Abilities: +50% vs. Melee Units
Beserker (working name - suggestions?) Str 9, Move 1, Abilities: 1 First Strike, Starts with Woodsman II
I based this just on knowing that the Roman armies were not used to travelling or fighting in forests, so the barbarians often took advantage of them and ambushed them in forested areas. I figured that to ambush, in practicality, they need Woodsman II to be able to move faster and the 1 First Strike represents that they are actually ambushing. Also, I don't know how accurate it is, but in films it tends to be the disciplined army all lines up with their shiny shields and lets the barbarians throw themselves at them, suggesting that the barbarians get the 'first strike' if you will.
My main reason for suggesting this, as I mentioned earlier, is not for accuracy but more to give the poor push-over barbarians a much needed boost, without having to make them raging which, imo, tends to ruin the game.
Thanks for any feedback!
I think they should get a real UU.
This would be most evident on a Terra map, as the barbs actually have plenty of time to build up. My main issue being, barbarians are too easy to kill. I know raging barbs makes them go insane, but it doesn't make them any more technologically advanced, so they stand no chance. The Romans had a devil of a time when they would try and deal with the Germanic 'barbarian' tribes, and I think civIV barbs should also stand a chance.
The UU would, I think, be most appropriate to replace something like the Maceman or a nearby (techwise) unit, because it seems that from the start they just go downhill. I also think that to give them a decent advantage, it should slightly better than your average UU. Here's my suggestion, but I am open to suggestions or ridicule as I am not very experienced with unit or civ balancing.
Maceman Str 8, Move 1, Abilities: +50% vs. Melee Units
Beserker (working name - suggestions?) Str 9, Move 1, Abilities: 1 First Strike, Starts with Woodsman II
I based this just on knowing that the Roman armies were not used to travelling or fighting in forests, so the barbarians often took advantage of them and ambushed them in forested areas. I figured that to ambush, in practicality, they need Woodsman II to be able to move faster and the 1 First Strike represents that they are actually ambushing. Also, I don't know how accurate it is, but in films it tends to be the disciplined army all lines up with their shiny shields and lets the barbarians throw themselves at them, suggesting that the barbarians get the 'first strike' if you will.
My main reason for suggesting this, as I mentioned earlier, is not for accuracy but more to give the poor push-over barbarians a much needed boost, without having to make them raging which, imo, tends to ruin the game.
Thanks for any feedback!

Comment