I am curious what people think of this issue and I apologize if its already been discussed. I know there was a subject on game speeds before but I don't think this particular aspect was discussed.
I personally like the slower speeds. It gives your units more time to be effective and seems more 'realistic', if a game actually can be. It annoyed me when I would get riflemen, send them across the ocean, only to have them face marines / tanks in normal speed. Marathon helps a lot with that problem and I imagine that was the point allowing different speeds.
However the issue I'm talking about is ratio of unit costs to building costs to growth times in the different speeds. Take for example normal speed vs. marathon.
In normal it takes you 100 production to create a settler, 120 to create stonehenge and 60 to create a granary. Whereas in marathon it takes 200 production to make a settler, 360 to create stonehenge, and 180 to make a granary.
This changes the usefulness of the various buildings and also can drastically change strategies. The main problem I have is that, settlers and workers are lumped in with the rest of the units. Since growth is x3 in marathon I think the settlers and workers should also be x3. I'm fine with the rest of the units being x2 but those key, food based, units should be proportional to the rate of city growth.
What do other people think of this? Good option or unbalancing in the sense that the game is balanced for normal play presumably but the other speeds unbalance the usefulness of some buildings / traits?
I personally like the slower speeds. It gives your units more time to be effective and seems more 'realistic', if a game actually can be. It annoyed me when I would get riflemen, send them across the ocean, only to have them face marines / tanks in normal speed. Marathon helps a lot with that problem and I imagine that was the point allowing different speeds.
However the issue I'm talking about is ratio of unit costs to building costs to growth times in the different speeds. Take for example normal speed vs. marathon.
In normal it takes you 100 production to create a settler, 120 to create stonehenge and 60 to create a granary. Whereas in marathon it takes 200 production to make a settler, 360 to create stonehenge, and 180 to make a granary.
This changes the usefulness of the various buildings and also can drastically change strategies. The main problem I have is that, settlers and workers are lumped in with the rest of the units. Since growth is x3 in marathon I think the settlers and workers should also be x3. I'm fine with the rest of the units being x2 but those key, food based, units should be proportional to the rate of city growth.
What do other people think of this? Good option or unbalancing in the sense that the game is balanced for normal play presumably but the other speeds unbalance the usefulness of some buildings / traits?
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