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Should unit built limits scale to map size?

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  • Should unit built limits scale to map size?

    Should a build limit of 3 missionaries and 4 spies be the same on both duel size maps and huge size maps? I think the build limit should scale depending on the size map you are on. Not that I have a clue what they should be. Perhaps 2mis/3spy on dual, 3/4 on small & standard, 4/5 on large and 4/6 on huge. No drastic changes of course.

    I was just curious if anyone else thought it odd that the unit built limits were static across the entire array of map sizes given that the larger the map the more cities and AIs you have to contend with for the most part. Or am I missing something as I generally play on standard maps.
    43
    Yes unit built limits should scale.
    58.14%
    25
    No they are fine.
    18.60%
    8
    We just need more bananas.
    23.26%
    10

  • #2
    Surely the number of bananas scales to map size! But more would be cool...
    "You are one of the cheerleaders for this wasting of time and the wasting of lives. Do you feel any remorse for having contributed to this "culture of death?" Of course not. Hey, let's all play MORE games, and ignore all the really productive things to do with our lives.
    Let's pretend to be shocked that a gamer might descend into deeper depression, as his gamer "buds," knowing he was killing himself, couldn't figure out how to call 911 themselves for him. That would have involved leaving their computers I guess."


    - Jack Thompson

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    • #3
      I agree, it should be scaled based on the size of the map...

      Not that it matters for me, since I mostly just play standard maps
      This space is empty... or is it?

      Comment


      • #4
        I like huge maps, it realy matters to me.
        I agree. Do it, Firaxis!

        Next patch, maybe?
        RIAA sucks
        The Optimistas
        I'm a political cartoonist

        Comment


        • #5
          No, missionary & spy builds should stay as they are (unless you want to modify your own personal assets). Perhaps just 1 spy or missionary on duel maps (but I only play large/huge, so what would I know), and I do NOT think that you should be able to spam them on larger sizes. SPAM IS FOR EMAIL AND FOR RISE OF NATIONS.

          YOU would probably also want to change aircraft range, ship speeds and such. I say that instead, all map sizes smaller than standard should be abolished.

          Comment


          • #6
            Is it possible that spy's are based on overall population? I recently had a game where, i was sure i made all the spies i could, then after some more conquests, i was able to make another...
            --------------------------------------------------------------------------------------------------------------------------------------------------
            The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

            Comment


            • #7
              yes they should scale.

              I had no idea there were build units unti I found out I couldn't build anymore spies. I made the logical deduction that there was a limit to the number of spies I could build.

              Comment


              • #8
                i agree they should scale. would it be appropriate to scale them to civ size aswell, or a combination of the two? Plus building scotland yard could increase the number of contemporal spies allowed. Trouble with my idea is it would favour massive civs over smaller ones, but then is this unrealistic?
                regards,

                Peter

                Comment


                • #9
                  Originally posted by Jaybe
                  I do NOT think that you should be able to spam them on larger sizes.
                  I don't recall suggesting outrageous quantities.


                  I suppose since I can't really play on maps larger then standard that it doesn't matter much. I'm just curious as to why 3 Missionaries and 4 Spies were the optimal limits for those units in play balancing for all size empires and maps.

                  Comment


                  • #10
                    What do you want to say with "bananas",please?
                    Best regards,

                    Comment


                    • #11
                      Bananas is the Apolyton's National Fruit, and should be used in any poll as the "abstain" option. In a creative way, if possible.
                      RIAA sucks
                      The Optimistas
                      I'm a political cartoonist

                      Comment


                      • #12
                        I reckon that ship movement should be map size scaleable!!!

                        Perhaps a better way to spread religion to you own cities, you should be able to "build" any given religion if your city connects to it.

                        I find it a chore to keep building missionarys, and send them out.
                        The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

                        Comment


                        • #13
                          This, and a couple of other variables as well, should scale to map size. No question.
                          "Guess what? I got a fever! And the only prescription is ... more cow bell!"

                          Comment


                          • #14
                            Originally posted by Destroyer
                            I reckon that ship movement should be map size scaleable!!!
                            But scaling movement would not only not make sense, but would remove one of the main reasons why people would play a larger map. When I play a huge map I expect it to take 10 turns to get to the nearest continent in a caravel.
                            "You are one of the cheerleaders for this wasting of time and the wasting of lives. Do you feel any remorse for having contributed to this "culture of death?" Of course not. Hey, let's all play MORE games, and ignore all the really productive things to do with our lives.
                            Let's pretend to be shocked that a gamer might descend into deeper depression, as his gamer "buds," knowing he was killing himself, couldn't figure out how to call 911 themselves for him. That would have involved leaving their computers I guess."


                            - Jack Thompson

                            Comment


                            • #15
                              Originally posted by Destroyer
                              Perhaps a better way to spread religion to you own cities, you should be able to "build" any given religion if your city connects to it.
                              I think you should only be able to spread your national religion that way, but otherwise it is a good idea.
                              (\__/) 07/07/1937 - Never forget
                              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                              (")_(") "Starting the fire from within."

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