Giving catapults the city raider promotion is interesting. Typically I figure that I'm throwing the unit away on a battle with hopeless odds for the sole purpose of using the collateral damage against the stack of city defenders. So since collateral damage is what I'm after I typically take that promotion.
Though I've never compared the two. What are the advantages of city raider vs. collateral damage?
Though I've never compared the two. What are the advantages of city raider vs. collateral damage?
It's important to note how a siege-attack works, lets say there's a longbow and 3 archers in a city.
The catapult will engage in normal combat with the Longbow, collatoral damage is dealt to the 3 archers. There is the possibility that the longbow will win all rounds and not take any damage at all - the attacked unit is immune to collatoral.
Now, Collatoral upgrade will increase the damage *weaker, other* units take, City Raider will increase the damage the *toughest* unit takes. This is the tradeoff.
In the case of 1 longbow 3 archers, the archers are already "soft" enough to be easy for a raider pult, therefore you should use City Raider catapults to maximize damage to the longbow.
As a rule of thumb, use Collatoral Damage as softeners, once all the units except the toughest are softened, then start using City Raiders, the raiders will continue to further soften the other units just fine while doing better damage to the toughest units.
I find it's rarely productive to sacrifice more than 2 collatoral pults before moving on to raiders.
I find that when the best defenders are Longbows it's still best to attack exclusively with catapults and use maces and your own longbows as escorts only (and mop-up to get the 1exp to go from 4 to 5 exp). When up against Macemen, Knights and Musketeers it makes sense to stop all offenses until calvary, grenadiars and cannons. Macemen and Knights are kind of expensive as cannon fodder, it's best to use units with more going for them.
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