Got another hour and a half to kill, so figured I'd post some basic ideas on combat against the AI and its little quirks. Hopefully somone finds it helpful. and hopefully Its not a complete jumbled mess, as I'm typing on the fly... ![Wink](https://apolyton.net/core/images/smilies/wink.gif)
Pre- construction;
Prior to Construction and Catapults, city taking can be very unit expensive. And a good unit stack with mixed units a scary sight. Axemen however should be the mainstay unit, as there is no counter unit. Only an equal unit (or with horse archers, slightly stronger). Anytime you are invaded, or invading the defender has the advantage. So simply positioning yourself on favorable terrain and tempting the ai to attack you is the safest bet.
How do you tempt the ai? Well 3 basic ways to assure the ai will attack your units are;
Defend your city. That is after all their target, so stay in your city and let them attack you. But that doesnt work on the offensive obviosly.
Within enemy lands, you can lure out the enemy out of their strongholds by sitting ON one of there resources. A huge stack will not work, but 2 units on his copper resource will give him insentive to come out and fight you. Once the resource is pillaged however he wont fight for it. So keep it alive and set units on the tile a couple at a time til his extras are dead.
And lastly, Moving your units adjacent to one of his cities. Again large stacks seem to keep him turtled, but 3 or 4 sitting against his city force his attack if he has "extra" units to attack with.
I have ran horse archers through strong ai lands unmolested simply by avoiding his resources (until i move onto then pillage same turn) and sitting next to his cities, once the core "extra" units where taken away.
these "extra" units are those that wander around his lands on "patrol" or sit within his border cities waiting for something to do. A lot of times the computer designates these at creation (the units that run off even though you have him under seige) simply as if he hit either "fortify" or "explore".
After construction, ancient era;
Once catapults become available, these become your most important units. catapults are a force multiplier. That is they make your "main" force stronger, by making the enemy weaker. In the ancient era catapults are even strong enough to take other units on 1 on 1. And now, moving all your units into enemy teritory as a stack is suicide without first killing the "extras".
So now on a war of agression, It becomes a very GOOD idea to start the war with a declaration and not a unit (unless you can hit a resource first turn to pillage it, or steal a worker, etc). Instead declare war, then let him come to you. Once he is in YOUR lands use your own catapults to soften him up, then your main force to kill his units off. After that first (usually big) battle, you can often walk within his lands unmolested, as he sent in his "extras" and all that remain are city garrison units. the AI will still garrison a catapult or two of his own, but thats a mear nuisance, not a threat.
On the defence, again 2 or 3 catapults at the border can mean the world of difference between loosing a city or beeing able to hold him off. On an agressive border it is very advisable to have 2 or 3 defenders in each city PLUS a mobile force able to reach any point of the border before a 1 move stack can reach a city. Unless you are blessed with a 1 city bottleneck, you never know where an attack may come. so plan ahead.
Mass your units, Pick off his pillaging straglers if you can safely, but dont risk loosing units to save all but the most important resources. Once your units are massed, Preferably just before he reaches the city, but still deep in your land, Hit him with all the cats you have available, THEN attack with spears, axes, horses. you should win all fights (not including the cats) once he is softened up, and gain plenty of experience. Often after the first turn, his hurt units try and heal as his own cats bombard, thus allowing you to continue your killing. Of course this means you need to build more catapults, and all the new ones 'should' get city attack promos. because now, the enemy is weak. it will be time for the attack soon.
to be continued...
![Wink](https://apolyton.net/core/images/smilies/wink.gif)
Pre- construction;
Prior to Construction and Catapults, city taking can be very unit expensive. And a good unit stack with mixed units a scary sight. Axemen however should be the mainstay unit, as there is no counter unit. Only an equal unit (or with horse archers, slightly stronger). Anytime you are invaded, or invading the defender has the advantage. So simply positioning yourself on favorable terrain and tempting the ai to attack you is the safest bet.
How do you tempt the ai? Well 3 basic ways to assure the ai will attack your units are;
Defend your city. That is after all their target, so stay in your city and let them attack you. But that doesnt work on the offensive obviosly.
Within enemy lands, you can lure out the enemy out of their strongholds by sitting ON one of there resources. A huge stack will not work, but 2 units on his copper resource will give him insentive to come out and fight you. Once the resource is pillaged however he wont fight for it. So keep it alive and set units on the tile a couple at a time til his extras are dead.
And lastly, Moving your units adjacent to one of his cities. Again large stacks seem to keep him turtled, but 3 or 4 sitting against his city force his attack if he has "extra" units to attack with.
I have ran horse archers through strong ai lands unmolested simply by avoiding his resources (until i move onto then pillage same turn) and sitting next to his cities, once the core "extra" units where taken away.
these "extra" units are those that wander around his lands on "patrol" or sit within his border cities waiting for something to do. A lot of times the computer designates these at creation (the units that run off even though you have him under seige) simply as if he hit either "fortify" or "explore".
After construction, ancient era;
Once catapults become available, these become your most important units. catapults are a force multiplier. That is they make your "main" force stronger, by making the enemy weaker. In the ancient era catapults are even strong enough to take other units on 1 on 1. And now, moving all your units into enemy teritory as a stack is suicide without first killing the "extras".
So now on a war of agression, It becomes a very GOOD idea to start the war with a declaration and not a unit (unless you can hit a resource first turn to pillage it, or steal a worker, etc). Instead declare war, then let him come to you. Once he is in YOUR lands use your own catapults to soften him up, then your main force to kill his units off. After that first (usually big) battle, you can often walk within his lands unmolested, as he sent in his "extras" and all that remain are city garrison units. the AI will still garrison a catapult or two of his own, but thats a mear nuisance, not a threat.
On the defence, again 2 or 3 catapults at the border can mean the world of difference between loosing a city or beeing able to hold him off. On an agressive border it is very advisable to have 2 or 3 defenders in each city PLUS a mobile force able to reach any point of the border before a 1 move stack can reach a city. Unless you are blessed with a 1 city bottleneck, you never know where an attack may come. so plan ahead.
Mass your units, Pick off his pillaging straglers if you can safely, but dont risk loosing units to save all but the most important resources. Once your units are massed, Preferably just before he reaches the city, but still deep in your land, Hit him with all the cats you have available, THEN attack with spears, axes, horses. you should win all fights (not including the cats) once he is softened up, and gain plenty of experience. Often after the first turn, his hurt units try and heal as his own cats bombard, thus allowing you to continue your killing. Of course this means you need to build more catapults, and all the new ones 'should' get city attack promos. because now, the enemy is weak. it will be time for the attack soon.
to be continued...
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