The Incans are a very dangerous civ to play with. After seeing Vel's workshop on Jag rushing I have been looking for an earlier more effective rush. Some people have trouble with the jag rush so I'll show an alternative. I will show you a very effective strategy for rushing multiple opponents early and recovering from the economic damage. This won't be as good as a Vel thread but I will give a try.
Here is the start
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and the save
The Incans are aggresive and financial, this is a great combo for an early rush. They start with mysticism so you can snag an early religion. Quick promotions and the money to support it. Their UU is the Quecha. Quechas start with a combat one promotion because they are a melee unit. They are strength 2 and get a 100% bonus versus archers. Build a barracks and give them cover and they are 135% against archers (combat + cover). Quechas also get a 10% bonus when guarding a city so they make great garrisons against barb archers after you take cities.
The goal here is to eliminate all opponents on the continent and regain financial stability as quickly as possible. This is a continents game with a random start on monarch difficulty and standard world size. I'll provide somewhat of a tutorial on how to do so. The key here is to strike early and strike often. Take note of when you see someone adopt slavery. Then you need to either stop your rush or kill that opponent very quickly.
I founded my city where it is and built a barracks. The first tech I am researching is polytheism with the hope of getting an early religion. My Quecha scouts and pops a hut, yippee I get the wheel. This won't help anything for the rush but it gets us closer to building cottages.
I find the borders of my neighbor by am distracted by a bear. So I get on a hill and the bear attack and I win.
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3280 BC is a terrific year for the Inca. The Quecha beats the bear and I upgrade him to cover. I founded Hinduism but don't adopt it yet and begin researching mining with an eye on bronze working to slave rush Quechas.
My Quecha finally heals in 3080 BC and I meet Ghandi. Unlike every other time I get to this screen I imediately tell him I want his head on a pole. Then I park my Quecha next to his city. Dehli contains two archers and a fast worker. The purpose of doing this is to stop his expansion imediately and to prevent him from ever seeing copper.
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In the meantime my barracks finishes and I begin making quechas.
2240 BC Ghandi builds another archer and attacks my quecha. The first archer dies but the second one succeeds in killing him, but that is alright I've got reinforcements coming.
2200 I discover bronze and adopt slavery and start on priesthood. Time to drive some slaves.
The Rush has started
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The next six turns I make six quechas. I had one that finished, popped one. After popping one the next one is free. Then I popped one and the next one was free etc.
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Now I have 8 Quechas on the warpath and The Indian are going to die.
1850 BC I get priesthood and start on masonry. I have marble near so it will be a cheap oracle with the emphasis on getting code of laws.
1675 BC Ghandi tries to kill a quecha with two archers and both of them fail. I have the rest of my quechas there to destroy his archers. I suffer two casualties but kill 4 archers in all. And the barbs come.
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as you can see above it is pretty easy to kill an archer outside a city with a quecha 93.4% hahahaha
1625 BC I meet washington and declare war on him because he hasn't adopted slavery yet. My upgraded super quechas will destroy him quickly.
I get masonry start on writing because we will need to write the tales of this conquest down (and to use the oracle to get code of laws)
I finish a worker in cuzco and go to the marble and start on the oracle.
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1500 BC I pop rush an obelisk in dehli and get a garrison qucha on the next turn.
My scouting quech finds a road to somewhere could it be washington?
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I use my super quechas to take down boston. The super quechas are combat I, cover, city raider I and each have a 69.7% chance of winning. Two quechas take down two archers.
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Now I have a Quecha that is combat I, cover, city raider II
He moves with the other 5 super quechas to washington.
He has a 64.2% chance against the 40% defensed archers there the others only have a 28.8% chance.
Washington is quick to waste his archers on my quechas fortified next to his city and now only has two left and they die on the next turn with only one quecha dying.
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1025 BC I conquer Washington and Boston and the Americans are destroyed. Now the Barbs are really unhappy. They start coming form everywhere.
Some advice on handling barbs is to not promote your units until you know what you are fighting. If a warrior comes promote to shock and take him down. If an axeman comes get 2 quechas promoted to shock and sit in your city until you can kill him.
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Then I take another barb city. My science is really suffering now
940 BC The Oracle is chopped to completion I take code of laws and get confucianism in Dehli. I then start to chop rush courthouses in all my cities.
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I continue to build courthouses and fight barbs for a long time.
I found my second city by two gold mines. I find two more barb cities. I am not going to take them yet.
I then start to build the palace in New York because it is in the center of my territory.
300 AD I get a great prophet and move him to Dehli to build the confucian building because confucianism has spread throughout old America. At this point I pretty much started playing quickly building cottages everywhere and mining gold.
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When my palace finishes in New York I have a profit at 70% science. I'll call that success in 480 AD. I have 7 cities (only built one settler) in great locations and two more barb cities I can take when I feel like it.
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and here is the final save.
Please post you thoughts, comments and advice. This is a fun game to play, you should definently try it to get a good grip on quecha rushing. It works for me everytime. Pop them quechas and destroy everyone. I haven't played out the rest of this game. If you have any advice on how to proceed that would be fun to compare strategies.
Peace . . . Uh no Peace
Shiznit
Here is the start
and the save
The Incans are aggresive and financial, this is a great combo for an early rush. They start with mysticism so you can snag an early religion. Quick promotions and the money to support it. Their UU is the Quecha. Quechas start with a combat one promotion because they are a melee unit. They are strength 2 and get a 100% bonus versus archers. Build a barracks and give them cover and they are 135% against archers (combat + cover). Quechas also get a 10% bonus when guarding a city so they make great garrisons against barb archers after you take cities.
The goal here is to eliminate all opponents on the continent and regain financial stability as quickly as possible. This is a continents game with a random start on monarch difficulty and standard world size. I'll provide somewhat of a tutorial on how to do so. The key here is to strike early and strike often. Take note of when you see someone adopt slavery. Then you need to either stop your rush or kill that opponent very quickly.
I founded my city where it is and built a barracks. The first tech I am researching is polytheism with the hope of getting an early religion. My Quecha scouts and pops a hut, yippee I get the wheel. This won't help anything for the rush but it gets us closer to building cottages.
I find the borders of my neighbor by am distracted by a bear. So I get on a hill and the bear attack and I win.
3280 BC is a terrific year for the Inca. The Quecha beats the bear and I upgrade him to cover. I founded Hinduism but don't adopt it yet and begin researching mining with an eye on bronze working to slave rush Quechas.
My Quecha finally heals in 3080 BC and I meet Ghandi. Unlike every other time I get to this screen I imediately tell him I want his head on a pole. Then I park my Quecha next to his city. Dehli contains two archers and a fast worker. The purpose of doing this is to stop his expansion imediately and to prevent him from ever seeing copper.
In the meantime my barracks finishes and I begin making quechas.
2240 BC Ghandi builds another archer and attacks my quecha. The first archer dies but the second one succeeds in killing him, but that is alright I've got reinforcements coming.
2200 I discover bronze and adopt slavery and start on priesthood. Time to drive some slaves.
The Rush has started
The next six turns I make six quechas. I had one that finished, popped one. After popping one the next one is free. Then I popped one and the next one was free etc.
Now I have 8 Quechas on the warpath and The Indian are going to die.
1850 BC I get priesthood and start on masonry. I have marble near so it will be a cheap oracle with the emphasis on getting code of laws.
1675 BC Ghandi tries to kill a quecha with two archers and both of them fail. I have the rest of my quechas there to destroy his archers. I suffer two casualties but kill 4 archers in all. And the barbs come.
as you can see above it is pretty easy to kill an archer outside a city with a quecha 93.4% hahahaha
1625 BC I meet washington and declare war on him because he hasn't adopted slavery yet. My upgraded super quechas will destroy him quickly.
I get masonry start on writing because we will need to write the tales of this conquest down (and to use the oracle to get code of laws)
I finish a worker in cuzco and go to the marble and start on the oracle.
1500 BC I pop rush an obelisk in dehli and get a garrison qucha on the next turn.
My scouting quech finds a road to somewhere could it be washington?
I use my super quechas to take down boston. The super quechas are combat I, cover, city raider I and each have a 69.7% chance of winning. Two quechas take down two archers.
Now I have a Quecha that is combat I, cover, city raider II
He moves with the other 5 super quechas to washington.
He has a 64.2% chance against the 40% defensed archers there the others only have a 28.8% chance.
Washington is quick to waste his archers on my quechas fortified next to his city and now only has two left and they die on the next turn with only one quecha dying.
1025 BC I conquer Washington and Boston and the Americans are destroyed. Now the Barbs are really unhappy. They start coming form everywhere.
Some advice on handling barbs is to not promote your units until you know what you are fighting. If a warrior comes promote to shock and take him down. If an axeman comes get 2 quechas promoted to shock and sit in your city until you can kill him.
Then I take another barb city. My science is really suffering now
940 BC The Oracle is chopped to completion I take code of laws and get confucianism in Dehli. I then start to chop rush courthouses in all my cities.
I continue to build courthouses and fight barbs for a long time.
I found my second city by two gold mines. I find two more barb cities. I am not going to take them yet.
I then start to build the palace in New York because it is in the center of my territory.
300 AD I get a great prophet and move him to Dehli to build the confucian building because confucianism has spread throughout old America. At this point I pretty much started playing quickly building cottages everywhere and mining gold.
When my palace finishes in New York I have a profit at 70% science. I'll call that success in 480 AD. I have 7 cities (only built one settler) in great locations and two more barb cities I can take when I feel like it.
and here is the final save.
Please post you thoughts, comments and advice. This is a fun game to play, you should definently try it to get a good grip on quecha rushing. It works for me everytime. Pop them quechas and destroy everyone. I haven't played out the rest of this game. If you have any advice on how to proceed that would be fun to compare strategies.
Peace . . . Uh no Peace
Shiznit
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