Shew....okay, finally squeezed in enough time to FINISH something, so here's my AAR on the Quechua rush:
Frenzy Game
Opening notes: My starting warrior is west of the city, one tile from a hill, so that's the first move, almost always. Take the high ground for a better look around.
Doing so reveals more terrain to the west, so I opt to head off in that direction first. Meanwhile, back at the capitol (named Frenzy, because a) I have a devil of a time pronouncing these Incan names, and b) because that's what this game is all about!). Anyway, back in Frenzy, we're building another of our mean, feathered friends, with a plan to send him eastward and double up on our scouting speed. Note too that I'm opting to slow growth down right now, in order to get the warrior out (working the marble, rather than the flood plain). I want two scouts more than I want growth, and both give me commerce, so for me, the decision is an easy one, and doing this, I'll have a second scout in six turns. Research-wise, I'm off and running toward Meditation. I don't really care if I get it or not tho...it's just the quickest path up the religious arm of the tree to Priesthood, and I want to at least make a run at the early religion. If I don't get it, I'm planning on Confucianism, because I mean to grab Code of Laws from the Oracle in this game.
So here's a shot of the opening play, and I'm back to the game!
Frenzy Game
Opening notes: My starting warrior is west of the city, one tile from a hill, so that's the first move, almost always. Take the high ground for a better look around.
Doing so reveals more terrain to the west, so I opt to head off in that direction first. Meanwhile, back at the capitol (named Frenzy, because a) I have a devil of a time pronouncing these Incan names, and b) because that's what this game is all about!). Anyway, back in Frenzy, we're building another of our mean, feathered friends, with a plan to send him eastward and double up on our scouting speed. Note too that I'm opting to slow growth down right now, in order to get the warrior out (working the marble, rather than the flood plain). I want two scouts more than I want growth, and both give me commerce, so for me, the decision is an easy one, and doing this, I'll have a second scout in six turns. Research-wise, I'm off and running toward Meditation. I don't really care if I get it or not tho...it's just the quickest path up the religious arm of the tree to Priesthood, and I want to at least make a run at the early religion. If I don't get it, I'm planning on Confucianism, because I mean to grab Code of Laws from the Oracle in this game.
So here's a shot of the opening play, and I'm back to the game!
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