I know there is a mod that gives you a free tech that you would have been able to discover if you take a city of a civ that has that tech (which would have helped me out immensely in my current game... grumble), but I think there should be a more elegant way. After all, civs didn't automatically learn the new technology of their conquered, it came from living with them an understanding their ways.
I don't know if this can be modded in, but I'm seeing a system where if you have at least 10% of the population of any of your cities be the citizens of a civ you conquered, then you will get a boost to research of any tech that the civ had at that time and you didn't.
So, for example, say you take over a Persian city as Rome. Persia has gunpowder and you don't (yes, based on a true story). The Persian city has 90% Persian citizens. So when you get to gunpowder, you get a 75% boost to research, which indicates how Persian citizens are helping your Roman researchers.
I don't know if this can be modded in, but I'm seeing a system where if you have at least 10% of the population of any of your cities be the citizens of a civ you conquered, then you will get a boost to research of any tech that the civ had at that time and you didn't.
So, for example, say you take over a Persian city as Rome. Persia has gunpowder and you don't (yes, based on a true story). The Persian city has 90% Persian citizens. So when you get to gunpowder, you get a 75% boost to research, which indicates how Persian citizens are helping your Roman researchers.
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