Originally posted by Alkis2
On the contrary my strategy works great on Monarch. Really really easy wins with almost no wars. You have to be patient though because at the beginning your research will be low. It's no big deal because you will catch up later. You say that GP are worth about 2000 gold for you. I will make no comment on that I will simply say that the AI will never sell you one their cities even for 2000 gold. If you lose the specific city site it's lost forever. Only war can get you that city and I hate wars. In my last game I had 8 cities, one of them barbarian that cost me a lot to get. Two of them were found by settlers built in "new" cities, in other words not from the capital. Even though I made a mistake chasing the Pyramids in my capital, I had the Acadamy there, more or less early. In my new cities I don't build obelisk unless absolutely necessary. I build more units instead and settler ocasionally. Also, remember that by not persuing the slingshot I can afford to research Archery
On the contrary my strategy works great on Monarch. Really really easy wins with almost no wars. You have to be patient though because at the beginning your research will be low. It's no big deal because you will catch up later. You say that GP are worth about 2000 gold for you. I will make no comment on that I will simply say that the AI will never sell you one their cities even for 2000 gold. If you lose the specific city site it's lost forever. Only war can get you that city and I hate wars. In my last game I had 8 cities, one of them barbarian that cost me a lot to get. Two of them were found by settlers built in "new" cities, in other words not from the capital. Even though I made a mistake chasing the Pyramids in my capital, I had the Acadamy there, more or less early. In my new cities I don't build obelisk unless absolutely necessary. I build more units instead and settler ocasionally. Also, remember that by not persuing the slingshot I can afford to research Archery
Regarding city values, I think a few individual cities might be worth this much in terms of what you can get out of the city site. A happy resource from a civilisation with no interest in trading with you might make the site more desireable as might a specific wonder or shrine. But I doubt I would have to ever pay anything near 2000GP worth of lost production just to get a city. Those extra catapults, maceman or knights might simply delay a grocers store or three for several turns but will it really amount to that much. But in general I don’t think a city is worth as much as 2000 GP
Which basically means that I’d prefer, in normal circumstances, a Great Person to a new city.
In general, I would argue that CS Slingshot – the full scale version – gives a player a significant advantage in a game and the shortage of early techs should be recovered quickly. The difficulty with the strategy is that it can leave a civilisation "unbalanced" and the unfamiliarity of this may lead to more mistakes that usual.
Of course it will mean that you will probably lose a race for some prime sites and there is a strong possibility that it will be followed by a diplomatic strategy to recover some of this. Your biggest loss will be resource tiles and your next move after completing CS will be to look again at where the game stands and what your main game priority should be.
I get what you're saying now tho, and am on the same page.
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