Originally posted by The_Paladin
Creative - equivalent to stonehenge or founding a religion (roughly). Stonehenge is only 120 production in one city and is available pretty early... so not a huge benefit fot the creative trait here... or founding a religion which a lot of people do anyway because it has a lot of other benefits... again making the equivalency cost pretty low.
If the creative person also builds stonehenge or a religion, do they get a great additional culture bonus? Eh not really... they only got +2 culture to begin with and now they got an extra +1 culture... ok but not great.
Creative - equivalent to stonehenge or founding a religion (roughly). Stonehenge is only 120 production in one city and is available pretty early... so not a huge benefit fot the creative trait here... or founding a religion which a lot of people do anyway because it has a lot of other benefits... again making the equivalency cost pretty low.
If the creative person also builds stonehenge or a religion, do they get a great additional culture bonus? Eh not really... they only got +2 culture to begin with and now they got an extra +1 culture... ok but not great.
Creative is good. How can you possibly say stonehenge is equivalent to Creative? Completely different. You have to research mysticism to get Stonehenge, with Creative you don't. +1 culture per turn is not the same as +2 culture per turn. I know the number 1 is close to the number 2, but 2 is +100% better than 1, it's true! This means you get that first and second and third border expansion out asap. Founding a religion is equivalent to Creative? Huh? Missionaries cost 40 hammers each and you have to wait for the religion to spread either naturally or via missionaries, creative works instantly. And I dunno about you but there is only a certain amount of land and resources when the map is made and I'd rather have a settler and 1/3 of a worker out than Stonehenge, the difference between snagging a great city site and having the AI beat you to it by a few turns is a huge cost imo.
Thing you got right is that it isn't that great to build Stonehenge while being Creative, unless you want a Great Prophet out asap for some reason.
If you've ever been sandwiched by 2 creative AIs on a map like Pangaea, you'd know the power of the Creative. It is extremely hard to overtake a Creative Civs borders without Free Speech, Hermitage and Cathedrals. In the early game the only way to get culture is through obelisks and libraries and libraries are 90 hammers.
Pacifism is a good equivalent for Philo since it does the exact same thing and the cost modifiers usually balance out if you are at peace. But no way can you say Creative is the same as building stonehenge, not even "roughly'". I once planted a city near an enemies iron that was 2 spaces away from his newly founded city. Oh sorry, creative takes that square in 5 turns and no way is he ever going to retake that square peacefully....I'd like to see Stonehenge do that.
Long live Creative and long live Cathy!
You may now go back to your weird Organized vs Financial debate and how good Spiritual actually is. I think all the traits are pretty fairly balanced, you guys are strange.
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