Is it just me, or does the AI seem to think that the phrase "unconditional surrender" mean that *it* will not accept any conditions to *its* surrender? I can't count how many times this has happened:
Me: Give me Tech X.
AI: Never!
(I declare war, beat up a few units, pillage a few things, and generally make it very clear I can make this player my prison b!tch before the guards even know what's happening)
Me: Give me Tech X, and you can have peace.
AI: Never!
(I capture and raze a city)
Me: Ok, now give me Tech X, and you can have peace.
AI: Never!
(I capture and raze another city)
Me: I'll keep this up all day unless you give me Tech X.
AI: Never!
And so it goes until I finally have to raze their capital, storm the bunker, and eradicate their stubborn little civilization from the planet. All for some tech that, more often than not, is one of the "dead-enders" that I didn't want to research 300 years ago but would sort of like to have now.
I guess what I'm ranting at is the lack of any sort of AI strategic analysis toward self-preservation. If they're pissed at you, they won't give you anything decent, regardless of A) the threat posed to their survival and B) the relative cost of eliminating said threat. I can understand not forking over good techs at laughably weak demands, but when you're systematically crushing their forces like bugs, you'd think the AI would be a little more eager to accept whatever terms of peace were being offered up. Yeah, yeah, I know; we will fight them in the cities, and in the fields, and in the hills...we will never surrender and all that sort of stuff, but the Germans hadn't taken England and driven the government to Wales at that point. Perhaps if they had, and then only demanded Radar technology to stop the war, the speech would have been written a bit more pragmatically.
Me: Give me Tech X.
AI: Never!
(I declare war, beat up a few units, pillage a few things, and generally make it very clear I can make this player my prison b!tch before the guards even know what's happening)
Me: Give me Tech X, and you can have peace.
AI: Never!
(I capture and raze a city)
Me: Ok, now give me Tech X, and you can have peace.
AI: Never!
(I capture and raze another city)
Me: I'll keep this up all day unless you give me Tech X.
AI: Never!
And so it goes until I finally have to raze their capital, storm the bunker, and eradicate their stubborn little civilization from the planet. All for some tech that, more often than not, is one of the "dead-enders" that I didn't want to research 300 years ago but would sort of like to have now.
I guess what I'm ranting at is the lack of any sort of AI strategic analysis toward self-preservation. If they're pissed at you, they won't give you anything decent, regardless of A) the threat posed to their survival and B) the relative cost of eliminating said threat. I can understand not forking over good techs at laughably weak demands, but when you're systematically crushing their forces like bugs, you'd think the AI would be a little more eager to accept whatever terms of peace were being offered up. Yeah, yeah, I know; we will fight them in the cities, and in the fields, and in the hills...we will never surrender and all that sort of stuff, but the Germans hadn't taken England and driven the government to Wales at that point. Perhaps if they had, and then only demanded Radar technology to stop the war, the speech would have been written a bit more pragmatically.
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