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  • What would you put in an expansion?

    If I were to make an expansion, here's what I'd do.

    1) Viking civilization. Viking longboat unique unit which replaces galleys (same strength), can travel on ocean squares and can carry troops/settlers.

    Justification: Ship-based UUs are a big no-no in general, but the ability to send settlers to other continents early in the game would be a nice bonus for the Viking civ.

    2) Add a new Seige Warfare tech which requires Engineering.

    3) Add a new trebuchet seige unit. Strength 6 available from the Seige Warfare tech. City bombardment similar to catapult.

    Justification: The catapult just doesn't cut it very well after a while. Longbowmen are just too good at defending cities, unless you want to sacrifice hordes of catapults.

    4) A medieval infantry unit. Str 9. +20% vs. cities. +20% vs. archers. Also off the Seige Warfare tech.

    5) Add back in the religious victory. When a religion grows too large, just create diplomatic penalties with all of the AIs not of that religion. "-4: We will not allow the world to be run by heathens!"

    Justification: This will create the needed effect of AI reaction to players trying to win a religious victory without converting all of the other AIs first. Wars will break out, fun will ensue.

    6) Inquisitor units to help prevent religious victories. Available with Theology, but obsoleted by Scientific Method.

    7) Bunkers should provide defense against air units, not just against nuclear weapons.

    Justification: Air bombardment is currently very effective, and it would be nice to have a counter rather than just aircraft.

    8) The ability to defy the UN, although it would cause major diplomatic penalties.

  • #2
    Did I miss something in the game? What is a religious victory?
    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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    • #3
      Bunkers reduce the damage done by air units by 75%, which basically makes bombers a LOT less effective. You are thinking of bomb shleters vs nukes. Nukes should defiently be changed.

      I don't remember religious victories in Civ ever, maybe it was in CtP II or some xpack or some mod or something? A religious victory doesn't sound like a lot of fun to me.

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      • #4
        Religious victories was a victory condition taken out of the game before release. You can turn it back on via mods (available in the mod forum). The condition is essentially that 2/3s of the world follows your religion.

        That doesn't mean your religion has spread to 2/3s of the cities... Other religions in a city dilute your worshippers, I believe. It's a fairly hard condition to meet, I believe.

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        • #5
          How about being able to play as the Babarian state?
          Every other civ is allways at war with you, You cant trade or swap techs but instead of setting off with one city you start off with one for each civ your playing against.
          Sounds like a challenge

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          • #6
            I like the stuff Simplicity has listed: hopefully it'll happen soon enough! Though some of it does seem like it was left out intentionally so they'd have a few solid things to put into an expansion for us to pay another £20 for

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            • #7
              More cowbell.

              actually, if they just released the SDK and AI modding tools, then that'd be enough for me. Of course, that won't be enough for everyone, so then you'd have to add in the obligatory new civs. (If I had to pick some: Scandinavians/Vikings, Phoenicians/Carthaginians, Babylonians, Zulu, Koreans, and Turks/Ottomans.)
              oh god how did this get here I am not good with livejournal

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              • #8
                4) A medieval infantry unit. Str 9. +20% vs. cities. +20% vs. archers. Also off the Seige Warfare tech.
                Um. There already is a medieval infantry unit; it's called the Macemen.
                "Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
                "Bill3000: The United Demesos? Boy, I was young and stupid back then.
                Jasonian22: Bill, you are STILL young and stupid."

                "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis

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                • #9
                  i think the ability to send settlers across oceans that early would be too unbalanced...but then with the maintenence it would be prohibitive anyway i guess so i dunno...maybe replace the caravel with the longboats, and have them able to carry troops\settlers. or is that what you meant in the first place and just misstyped? galleys can carry troops\sets.



                  anyway i would like the usual fodder...more civs, more scenarios. i really want to see a better world editor. something you could change the game with and make mods with, but really pack it full of features. i remeber in civ 2 they had a deal where you could make your own units...something like that, complete control.

                  and bring back fundamentalism fanatics!

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                  • #10
                    Originally posted by Bill3000
                    Um. There already is a medieval infantry unit; it's called the Macemen.
                    No, macemen are an improvement to axemen. They're melee fighters, not city raiders.

                    If you send a maceman up against a fortified longbowman, you'll likely get a dead maceman.

                    If you were to send a medieval infantry unit, you might very well get a dead longbowman.

                    That said, macemen are an excellent *counter* to medieval infantry.

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                    • #11
                      I would love to see a religious victory, but not the one mentioned here
                      This space is empty... or is it?

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                      • #12
                        Originally posted by GreenReaper
                        i think the ability to send settlers across oceans that early would be too unbalanced...but then with the maintenence it would be prohibitive anyway i guess so i dunno...maybe replace the caravel with the longboats, and have them able to carry troops\settlers. or is that what you meant in the first place and just misstyped? galleys can carry troops\sets.
                        You're right. Caravel would probably be a better choice.

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                        • #13
                          Originally posted by Adagio
                          I would love to see a religious victory, but not the one mentioned here
                          Yeah, I'm not sure the original implementation of religious victory is the best way to go... It's certainly... odd.

                          I'm not sure what the alternative would be though.

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                          • #14
                            I have written my idea on the religious victory a few times, don't remember what threads it was though
                            This space is empty... or is it?

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                            • #15
                              Maybe have one of the longboat able to carry military units too? Though the longboat is a good unit, to keep the UU's uniformly land units, a berserker with auto-amphibious capabilities might be a better alternative.

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