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  • #31
    Originally posted by Willem


    Editing the XML file that sets many of the conditions. I guess you can call it code I suppose. But you'd essentially be doing both too. Just copy the file to your Custom Assets folder then change that entry and the game will alway start at the date you select. If you begin at 4100 BC instead of 4000 BC, that gives you an extra 100 years at the end. Very simple to do, all you need is Notepad.

    But then you might have to change the total number of turns as well, adding an extra 100. It's doable though I don't know which file it's in right now.
    Thanks but, I am not sure I trust myself to do that yet. I may try it later when I get accustomed to the game a little more.

    I would probably copy the orginal file somewhere jsut on case........

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    • #32
      Originally posted by MrPhil


      Thanks but, I am not sure I trust myself to do that yet. I may try it later when I get accustomed to the game a little more.

      I would probably copy the orginal file somewhere jsut on case........
      You don't have to worry about that. Just copy the files to your Custom Assets folder in your My Documents/Games/Civilization 4 directory and make the changes there. The game looks in that folder first before it goes to the main files. So the original one would still be intact in case something goes wrong. Which there wouldn't be a chance of with such a minor alteration. In essence you'd be creating a mod.

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      • #33
        Originally posted by MightyTiny


        I think this is incorrect - in marathon anarchy lasts (at least for me!) 3 turns for a single civ change, and switching several civics at once can really hurt you, for example when someone declares war on you and you suddenly need to switch to theocracy+vassalage when you would REALLY want to be using those turns to produce military units in your cities.

        For this reason, for me at least, the spiritual trait has become very much more attractive in marathon games; it's significant advantage.
        Well, I have 1 turn anarchies commonly in Marathon mode. It ends up depending on how many civics I change.

        Devin

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        • #34
          It also depends on what time period you switch in, which probably has something to do with your civ size. I've noticed that later in the game all my civic changes take longer, sometimes 3 or 4 turns.

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          • #35
            Originally posted by Willem


            You don't have to worry about that. Just copy the files to your Custom Assets folder in your My Documents/Games/Civilization 4 directory and make the changes there. The game looks in that folder first before it goes to the main files. So the original one would still be intact in case something goes wrong. Which there wouldn't be a chance of with such a minor alteration. In essence you'd be creating a mod.
            Ahhhh, got it. Ok, I will probably try that out then.

            Thanks!

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