I've used both Serfdom and Mercantilism at different times, with quite nice effects.
In fact, I usually always spend part of the game in Serfdom. It makes jungle hacking and some of the more complicated resource specific improvements (like Plantation) bearable without having to team workers. Also, when pushing for a SS victory, Steam Power tends to be low on the priority list, so I may run Serfdom quite awhile to maintain that 50% speed.
Mercantilism works beautifully in games when you own your own continent (either because you're alone or your early conquests MAKE you alone).
It can also work well in a large empire. If you have more cities than all your trade partners combined, about half of your cities will only be trading piddly trade routes with yourself anyway. So sacrificing the vertical benefit of a few of your cities having great trade routes with partner, for the situation of all cities getting a free specialist can be pretty dramatic.
In fact, I usually always spend part of the game in Serfdom. It makes jungle hacking and some of the more complicated resource specific improvements (like Plantation) bearable without having to team workers. Also, when pushing for a SS victory, Steam Power tends to be low on the priority list, so I may run Serfdom quite awhile to maintain that 50% speed.
Mercantilism works beautifully in games when you own your own continent (either because you're alone or your early conquests MAKE you alone).
It can also work well in a large empire. If you have more cities than all your trade partners combined, about half of your cities will only be trading piddly trade routes with yourself anyway. So sacrificing the vertical benefit of a few of your cities having great trade routes with partner, for the situation of all cities getting a free specialist can be pretty dramatic.
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