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  • #16
    How about once you have coal, when you zoom out, you see smog over large cities?
    Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
    Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
    One more turn .... One more turn .... | WWTSD

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    • #17
      Originally posted by LordShiva
      Or maybe have a have a worker option "Fix Memory Leak." Then set him on auto.
      Because then he notices Cottages leaking less, and goes around Cottaging over your Towns.

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      • #18
        Re: Pointless Graphical Improvements (suggestions)

        Originally posted by johnmcd
        - Map tile graphics change with the ages. Tiles in view are always the realistic hues they are today, but tiles in fog of war take on the attributes of maps and charts of suitable antiquity.
        I heartily second this : especially in the early game, and again when you get map trading, it would be nice to know how recently the squares in the fog have been visited.
        For some the fairest thing on this dark earth is Thermopylae, and Spartan phalaxes low'ring lances to die -- Sappho

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        • #19
          - Cottages etc should have animations, every other improvement does something to let you know it's being worked, but with a cottage you have to check. Maybe little plumes of smoke, or lights on in windows, something that lets you know.

          - I'd quite like it if all the automated workers that had run out of things to do did various entertaining annimations, juggling or sumarsaults or whatever. Maybe even go and pick bananas or have picnics. Would be cool.
          www.neo-geo.com

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          • #20
            Or, like in WarCraft 2, when you click on a unit multiple times, he gets pissed off ("Why are you touching me?" "Don't you have a kingdom to run?").
            THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
            AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
            AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
            DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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            • #21
              Originally posted by LordShiva
              Or, like in WarCraft 2, when you click on a unit multiple times, he gets pissed off ("Why are you touching me?" "Don't you have a kingdom to run?").
              Though for some civs, you have to wonder how you'll know when they are pissed .
              “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
              - John 13:34-35 (NRSV)

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              • #22
                Originally posted by Rancidlunchmeat
                Wow. And I thought this thread was going to be about windmills!

                Doh!

                same here! hahaha!
                "Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu

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                • #23
                  RTW does seasons very well. Each turn is one season. Occasionally, there are night battles, rain and snowfall even. I suppose there might be ways to introduce seasons and day/night into civ. It would be nice with different lighting, different seasons, snow on the ground. I like the trade routes idea as in RTW also, it brings to life the feeling of commerce as you zoom in to see the animations. Animals reacting to predators would be funny.

                  I like the barbarian music that plays when I'm trying to takeone of their cities. And the music that plays when you zoom in to cities is a nice touch.

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                  • #24
                    The time scale in Civ is too compressed to allow for seasons or for animals reacting to predators.
                    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                    • #25
                      Originally posted by LordShiva
                      The time scale in Civ is too compressed to allow for seasons or for animals reacting to predators.
                      Seasons would have to go by very fast. A truly pointless improvement.
                      Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
                      Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
                      One more turn .... One more turn .... | WWTSD

                      Comment


                      • #26
                        What about having a 3D interface? See that would be totaly pointless....... Oops we do have that
                        Visit my CTP-page and get TileEdit and a few other CTP related programs.
                        Download and test SpriteEdit development build.

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                        • #27
                          As long as all of this can be disabled. How about a 2D interface so it runs faster? Or, to be really pointless, an ascii one?
                          Clash of Civilization team member
                          (a civ-like game whose goal is low micromanagement and good AI)
                          web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                          • #28
                            Originally posted by Lord Avalon
                            How about once you have coal, when you zoom out, you see smog over large cities?


                            That would be cool
                            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                            • #29
                              Originally posted by Rancidlunchmeat
                              Wow. And I thought this thread was going to be about windmills!

                              Doh!


                              A fully upgraded windmill is every bit as good as a mine, and usually a better choice, due to the food bonus. Farms suck, and every windmill you build is one fewer farm you have to have.
                              If you're not a rebel at 20 you have no heart. If you're still a rebel at 30 you have no brain.

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                              • #30
                                I guess Windmills are ok in that you get an extra shield once a railroad is built on it, but the same thing applies for a mine. How do you figure that a windmill could be comparable to a mine?
                                "Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu

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