Lots of suggestions can be found all over the forums pointing out some excellent additions and tweaks to the game. Most of them are heavy on programmer time but very few make demands of the artists and animators, but they must be looking for things to do too.
Some things I'd love to see
- Early units accessorise themselves with the skins of slain animals. Imagine a victorious warrior swathing himself in a lion skin!
- The quarry shadow animates with the moving arm!
- Resource animals animate in response to wild animals coming into or near their tile
- Map tile graphics change with the ages. Tiles in view are always the realistic hues they are today, but tiles in fog of war take on the attributes of maps and charts of suitable antiquity.
- Animated wagons and boats traverse the land and sea to show the trade routes of the world (much like Rome TW).
Some things I'd love to see
- Early units accessorise themselves with the skins of slain animals. Imagine a victorious warrior swathing himself in a lion skin!
- The quarry shadow animates with the moving arm!
- Resource animals animate in response to wild animals coming into or near their tile
- Map tile graphics change with the ages. Tiles in view are always the realistic hues they are today, but tiles in fog of war take on the attributes of maps and charts of suitable antiquity.
- Animated wagons and boats traverse the land and sea to show the trade routes of the world (much like Rome TW).
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