In order to continue my studies into the relative trade-off in the game between certain factors (gold, food, production, culture, science, GP points), I’m keen to gather some information on some “variable” factors in the game and on the things that happen once the game is in its middle to late stages (in and around world exploration time).
Some simpler questions that I wondered if you could help me with
1) At the start of the game, each turn is 40 years but this reduces. Does anyone have a full list of when it changes and to what time period?
2) Can someone remind me what an Artist specialist produces
3) Are the following correct for specialists? (excluding the 3 GP points)
a. Engineer (+2 Prod)
b. Merchant (+3 Gold)
c. Scientist (+3 Science)
d. Artist (+6 Culture)
e. Priest (+1 Prod/+1 Science)
4) I believe the numbers above can change with certain buildings/civics/techs. Apart from Representation, what are these?
5) How many Great People might a typical (or strong) game produce?
6) What are typical values for the results of a trade mission?
7) Is there a formula for the Great Engineer production on a Wonder to calculate if it is finished?
8) Same with the scientists – how many tech points can they contribute to discovering a new technology?
My main point of focus is to assess the value of GP points and how they change over time and then to assess the comparative benefits of a specialist or town.
Thanks
Some simpler questions that I wondered if you could help me with
1) At the start of the game, each turn is 40 years but this reduces. Does anyone have a full list of when it changes and to what time period?
2) Can someone remind me what an Artist specialist produces
3) Are the following correct for specialists? (excluding the 3 GP points)
a. Engineer (+2 Prod)
b. Merchant (+3 Gold)
c. Scientist (+3 Science)
d. Artist (+6 Culture)
e. Priest (+1 Prod/+1 Science)
4) I believe the numbers above can change with certain buildings/civics/techs. Apart from Representation, what are these?
5) How many Great People might a typical (or strong) game produce?
6) What are typical values for the results of a trade mission?
7) Is there a formula for the Great Engineer production on a Wonder to calculate if it is finished?
8) Same with the scientists – how many tech points can they contribute to discovering a new technology?
My main point of focus is to assess the value of GP points and how they change over time and then to assess the comparative benefits of a specialist or town.
Thanks
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