I agree with Dave, that's why I'll even delay Scientific method for a couple of turns to make sure I've got monastaries in my three culture cities.
I usually go for two religions, and not starting with mysticism hasn't really been that much of a problem. I stll usually end up with confucionism first, and then I never have a problem getting taoism (which I want anyway, because I want pacifism in order to get the GPP in order to churn out great artists to add as SS or culture spike any of the three that are lagging behind)
Does anybody go for a cultural victory without being FIN? I've been able to get cultural victories with a lot of different combinations, but I always use FIN. I find I need the cash in order to rush the wonders I need to get really build those cultural meccas.
I usually go for two religions, and not starting with mysticism hasn't really been that much of a problem. I stll usually end up with confucionism first, and then I never have a problem getting taoism (which I want anyway, because I want pacifism in order to get the GPP in order to churn out great artists to add as SS or culture spike any of the three that are lagging behind)
Does anybody go for a cultural victory without being FIN? I've been able to get cultural victories with a lot of different combinations, but I always use FIN. I find I need the cash in order to rush the wonders I need to get really build those cultural meccas.
) says a cultural victory requires 3 cities with 50,000 culture points on normal speed.
I guess two out of three is the best one can hope for (under normal circumstances, without restarts
), and than going for Confucianism, Christianity and Taoism... perhaps Islam. Not sure how useful it is as you need some other "normal" tech in between for proper development and 200% - 250% from shrines is perhaps enough. Another 50% plus from another religion is increasing your culture output for just 1/5 more than before so it is not that beneficial as getting to pottery (and cottages) or bronze working/archery if you need to go to war.
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