I have noticed that the "floating" bug happens when a unit is coming from a tile with fog of war (or totally dark). Maybe that's how it is supposed to be, since you don't see the moment when the animation begins.
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Fix the animations, please
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Mosttimes I have the floating thing then as well. But it happens enough in the middle of visible space.
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Originally posted by Alex
I have noticed that the "floating" bug happens when a unit is coming from a tile with fog of war (or totally dark). Maybe that's how it is supposed to be, since you don't see the moment when the animation begins.
I could live with that, but I was married with an animator. My ex wife brainwashed me to refuse this kind of thing.
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Yeh i have to admit the animation bug that results after dropping stacks out of boats then attacking, or attacking out of a boat that results in the animation of a unit running from the other end of the globe to attack that city is incredibly annoying...
It happens everytime i move a stacked group into a boat. the animation will always go haywire when i try to do things singly with them after they get off the boats.
Just wanted to clarify, its anoying because IT TAKES A LONG TIME TO ANIMATE THE RUN FROM THE OTHER SIDE OF THE WORLD!!!!!!11!11ONEeleven1!
Sorry about screaming.--------------------------------------------------------------------------------------------------------------------------------------------------
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...
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Originally posted by Hauptman
They Both just stand apart from each other, the samurai look mean, then swordsmen die.
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Speaking of animations, has anyone else noticed that with the 1.52 patch (I don't remember it happening prior to patch) the workers' animations reset each turn? For example, they stand up and then squat back down with their lumber, when building a cottage.
It kind of defeats the "realism" of animation when each turn they start over again.One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
"Oh my God, what a fabulous room. Are all these your guitars?"
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Originally posted by rjwoer
Speaking of animations, has anyone else noticed that with the 1.52 patch (I don't remember it happening prior to patch) the workers' animations reset each turn? For example, they stand up and then squat back down with their lumber, when building a cottage.
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So I guess the union has gotten them mandated lunch and coffee breaks, good for them. YOU try working for 400 years straight...
Good point! I didn't even think of the poor, overworked workers constructing day and night, toiling away for what hardly passes as a living wage these days, especially with housing so high and interest rates rising.
Poor guys. I must learn to be more compassionate.One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
"Oh my God, what a fabulous room. Are all these your guitars?"
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