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Fix the animations, please

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  • #16
    I have noticed that the "floating" bug happens when a unit is coming from a tile with fog of war (or totally dark). Maybe that's how it is supposed to be, since you don't see the moment when the animation begins.
    I watched you fall. I think I pushed.

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    • #17
      Mosttimes I have the floating thing then as well. But it happens enough in the middle of visible space.
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

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      • #18
        Originally posted by Alex
        I have noticed that the "floating" bug happens when a unit is coming from a tile with fog of war (or totally dark). Maybe that's how it is supposed to be, since you don't see the moment when the animation begins.
        You have a point here. But it's a consequence of a real bug (not a major one): the animation is out of synchro all over the game. I mean, you see an invader barbarian moving his little legs AFTER stopped. Annoying, but...
        I could live with that, but I was married with an animator. My ex wife brainwashed me to refuse this kind of thing.
        RIAA sucks
        The Optimistas
        I'm a political cartoonist

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        • #19
          Yeh i have to admit the animation bug that results after dropping stacks out of boats then attacking, or attacking out of a boat that results in the animation of a unit running from the other end of the globe to attack that city is incredibly annoying...

          It happens everytime i move a stacked group into a boat. the animation will always go haywire when i try to do things singly with them after they get off the boats.



          Just wanted to clarify, its anoying because IT TAKES A LONG TIME TO ANIMATE THE RUN FROM THE OTHER SIDE OF THE WORLD!!!!!!11!11ONEeleven1!

          Sorry about screaming.
          --------------------------------------------------------------------------------------------------------------------------------------------------
          The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

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          • #20
            Does this happen more when using Go-To moves across the 'edge' of the map?

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            • #21
              Originally posted by Hauptman

              They Both just stand apart from each other, the samurai look mean, then swordsmen die.
              Do you have animations turned off in the options? I was getting the same until I turned back on, then I saw battle animations all the time after that. It's much more interestin that way, even if it does eat some processor power.

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              • #22
                I turn fast movement on, animations off, and battle zoom off.
                I like it that way.

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                • #23
                  Speaking of animations, has anyone else noticed that with the 1.52 patch (I don't remember it happening prior to patch) the workers' animations reset each turn? For example, they stand up and then squat back down with their lumber, when building a cottage.

                  It kind of defeats the "realism" of animation when each turn they start over again.
                  One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
                  "Oh my God, what a fabulous room. Are all these your guitars?"

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                  • #24
                    Could someone mod in them shooting lasers from their eyes? No practical purpose, but it'd be funny.

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                    • #25
                      No, because then we'd need to mod in a "Shark" barbarian that gets first strikes.

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                      • #26
                        Throw me a frickin' bone here!

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                        • #27
                          Originally posted by rjwoer
                          Speaking of animations, has anyone else noticed that with the 1.52 patch (I don't remember it happening prior to patch) the workers' animations reset each turn? For example, they stand up and then squat back down with their lumber, when building a cottage.
                          So I guess the union has gotten them mandated lunch and coffee breaks, good for them. YOU try working for 400 years straight...

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                          • #28
                            Once I got them to slide their lumber 50 miles - they were building cottages along a road, and I think I scared them when my Capital went into unrest from Slavery.

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                            • #29
                              So I guess the union has gotten them mandated lunch and coffee breaks, good for them. YOU try working for 400 years straight...

                              Good point! I didn't even think of the poor, overworked workers constructing day and night, toiling away for what hardly passes as a living wage these days, especially with housing so high and interest rates rising.

                              Poor guys. I must learn to be more compassionate.
                              One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
                              "Oh my God, what a fabulous room. Are all these your guitars?"

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                              • #30
                                Originally posted by Leifmk


                                So I guess the union has gotten them mandated lunch and coffee breaks, good for them. YOU try working for 400 years straight...

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