Combat animations fail to play way too often. Or maybe my swordsmen really are invisible?
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Fix the animations, please
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Oh oh oh... wait...
You mean my samurai DONT have a "Death look" that kills at range? I thought that was hot... cause apparently there is no animation for melle first strikes!~
They Both just stand apart from each other, the samurai look mean, then swordsmen die.--------------------------------------------------------------------------------------------------------------------------------------------------
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...
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Originally posted by Dr Zoidberg
I haven´t experienced any invisible swordsmen, but AI units seem to "float" from tile to tile. It looks slightly eerie...
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This is not an issue. If animations don't load, that means less processing and memory is needed for them!
EDIT: I should disclose that this screenshot was taken prior to 1.52.Last edited by rjwoer; January 5, 2006, 03:02.One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
"Oh my God, what a fabulous room. Are all these your guitars?"
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Yes, they do. The only weird thing is this, that "floating" issue.
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