Originally posted by cgrecu77
In the end it all comes down to health vs prod. bonuses. The tile underneath is basically going to yield pretty much the same.
In the end it all comes down to health vs prod. bonuses. The tile underneath is basically going to yield pretty much the same.
You can have your Forest earn trade like other tiles once Lumbermills come online, so that's not an issue if we're talking unworked, unimproved land here (though it's miniscule amount of commerce generated).
For me it comes down to what my civ needs when...there are times when saving a Forest to feed it to a Bank, Uni or Wonder is pretty key. Obviously, the bigger your civ the more likely you are to be able to clear-cut (more resources under your control/accessible through trading the surplus resources).
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