The AI system is a dream for "casual roleplayers" like myself. I enjoy nuturing religious allys, and sometimes going on crusades against other religions.
Religion is pretty good because it breaks down in the later part of the game, as holy cities change hands and some civs adopt free religion. It doesn't result in static power blocks or anything boring like that.
The one thing which doesn't make that much sense to me is the Civic relationship bonuses, it just doesn't seem well implemented.
Once the SDK comes out I expect some modders will eventually get around to writing "competitive" AI.
Religion is pretty good because it breaks down in the later part of the game, as holy cities change hands and some civs adopt free religion. It doesn't result in static power blocks or anything boring like that.
The one thing which doesn't make that much sense to me is the Civic relationship bonuses, it just doesn't seem well implemented.
Once the SDK comes out I expect some modders will eventually get around to writing "competitive" AI.
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