Pardon me, but I find the AI diplomacy to be a major drawback for the game.
Why should the AI "care for their brothers and sisters of the faith"? The game is about winning, not seeing one's state religion spread all over the world!
I would rather have a much more opportunistic AI - that would resemble a human opponent much better. If your military is weak, the AI should exploit this and attack, regardless of diplomatic relations. It certainly should not hold back just because 'you have chosen your civics wisely' or some other BS like that.
I like how they gave the various AI's different personalities - aggressive Alexander or pacifist Ghandi make very different and very interesting opponents - but they really need to lose the overly artificial stuff like an AI being upset because 'you have fallen under the sway of a heathen religion'. A tad role-playing is cool, but let the AI be more interested in winning so the player can no longer manipulate it so easily.

I would rather have a much more opportunistic AI - that would resemble a human opponent much better. If your military is weak, the AI should exploit this and attack, regardless of diplomatic relations. It certainly should not hold back just because 'you have chosen your civics wisely' or some other BS like that.
I like how they gave the various AI's different personalities - aggressive Alexander or pacifist Ghandi make very different and very interesting opponents - but they really need to lose the overly artificial stuff like an AI being upset because 'you have fallen under the sway of a heathen religion'. A tad role-playing is cool, but let the AI be more interested in winning so the player can no longer manipulate it so easily.
Comment