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1.52 resource allocation and randomization.

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  • 1.52 resource allocation and randomization.

    Well I have played 3 games since I installed the 1.52 patch and I am seeing some wierd stuff as far as how many and where key resources are on the map.

    I have yet to see copper anywhere when I research the early tech. The only copper I have seen was when I plopped down a mine on a hill. One of those slim chance you will find results. Of course that was in 1500 and was useless. There are few horses. In fact the only horses in 1 game were on an island in the middle of nowhere and on a different continent. (2 horse tiles on the entire map) So we had infantry wars. All the iron was clumped together and I laid cities down first, so the enemy had archers and warriors. Needless to say, no contest.

    A good thing is that I have seen more Ivory. So beeline to cat's and elephants is needed often since no horses. I am playing on terra and small map.

    The new economic changes have messed my game up a lot. I used to be on the edge of going bankrupt. So I kept my research pretty high and everything was fine. Post patch, I need to make some big adjustments. I can't get away with what I used to.

  • #2
    Copper is useful in the endgame again, especially if you're trying to catch up techwise or that certain spaceship component.

    On horses, I partly have to agree. I started a terra map game, only to find that most horse resources seem to be on the new world.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

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    • #3
      Yes, in my 18 Civ Pangaea Duel games I don't tend to see too many horses around.

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      • #4
        I normally don't have problems finding horses on Large Continental maps. One strange thing that I have noticed is that I get a surprising number of new sources of resources being found right around my core cities!

        "Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu

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