The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Also note that sea resources do not need a road, but require workboats to become functional, instead.
Trade requires Sailing for coastal routes and Astronomy for ocean routes, or roads over land.
Perhaps island resources need an additional requirement, perhaps a dock or pier (that can be built by workers) and a road linking up to it. As things stand now, island resources inside a city's boundaries are unusable by that city or any others, and this constraint applies to all types of games, just not OCC.
My original post was not a complaint (although I freeely admit I was irritated that I could not make use of "my" coal during that game), but just an observation of a possible game bug, since I believe the game's designers did intend to allow the development and use of any resource appearing within one's cultural borders. I believed they had unwittingly prevented this in the situation I described and just wanted to point this out.
I have been around these forums for many years and have never been interested in pecking orders nor have I engaged in any personal insults or attacks. I am just sad to see it when other posters engage in such immature behavior.
Heh, and I should make note that you can be a God at one thing and a Newb at another. My fault for being so single-minded about a person's skill.
the Port improvement sounds like a good idea. Should be fishing boat buildable on an adjacent coastal tile, or worker-buildable on the same tile. That way we don't get annoying one-tile islands with strategic resources on them.
But now that you've learned about this 'bug', or feature, you can solve the problem by regenerating the map if you see islands near your main city.
Well, at least this noobie knows that you can not found a city (or colony in Civ III) within another city's cultural borders.
Completely false. Take a look at the screenshot attached.
For your information, Mr. Godlike Newbie, the 2-tile spacing requirement is waived for different landmasses.
At least this newbie knows that you shouldn't mess with Enigma_Nova.
why not have a new buildable thing for the workboat, called "landbridge" basicly a bridge(road) that can only go from one land tile to another, but jumps over 1 (read it carefuly, only 1) ocean tile. have it require construction and enginering to build
It's not the tile spacing requirement that prevents another city in my example, it's the requirement that new cities must be built outside the cultural borders of existing ones.
In your screen shot, the land based city's borders have not expanded yet to include the island offshore. Let that city grow awhile until it's borders expand and then try to build your second city again in the same place.
Bismarck laughs at you in a mocking, condescending way!
You are thusly pwnt. Please collect your ass from the plate that our doorman shall hand to you.
Attached Files
Last edited by Enigma_Nova; December 30, 2005, 21:38.
I hate to tell this, but...
Bismarck... err... I mean, Enigma_Nova, he is right. It's the spacing requirement (two tiles) that prevent the building of another city, not cultural borders.
Originally posted by solo
It appears that resources that appear on small islands within a city's cultural boundaries can not be connected and used except on the islands themselves.
This is a known issue. At present, my understanding is that it won't be fixed. (Not my decision nor within my power).
At present, you have to have a city on the landmass, with a port, to export the goods to the rest of your empire. You CAN, however, always build a city there, even if it is within two plots of an existing city. (Cities on separate landmasses ignore the min distance check.)
For OCC, you're out of luck.
That's the straight story. Sorry I don't have a better answer for you.
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